Class SearchBar
SearchBar UI element.
Implements
INotifyValueChanged<string>
  Inherited Members
      VisualElement.ExecuteDefaultAction(EventBase)
    
    
      VisualElement.Focus()
    
    
    
    
    
    
    
      VisualElement.Overlaps(Rect)
    
    
    
      VisualElement.ToString()
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      VisualElement.GetFirstOfType<T>()
    
    
      VisualElement.GetFirstAncestorOfType<T>()
    
    
    
    
    
    
      VisualElement.canGrabFocus
    
    
      VisualElement.focusController
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      VisualElement.cacheAsBitmap
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      CallbackEventHandler.RegisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
    
    
      CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, TrickleDown)
    
    
      CallbackEventHandler.UnregisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
    
    
      CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TrickleDown)
    
    
    
    
    
    
    
    
    
    
    
  Namespace: Unity.AppUI.UI
Assembly: solution.dll
Syntax
public class SearchBar : TextField, IEventHandler, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler, IResolvedStyle, IValidatableElement<string>, INotifyValueChanging<string>, INotifyValueChanged<string>
  Constructors
| Name | Description | 
|---|---|
| SearchBar() | Default Constructor.  | 
      
Fields
| Name | Description | 
|---|---|
| ussClassName | The SearchBar main styling class.  |