Class MenuTrigger
A wrapper to display a menu when a trigger has been activated.
Implements
Inherited Members
      VisualElement.ExecuteDefaultAction(EventBase)
    
    
      VisualElement.Focus()
    
    
    
    
    
    
    
      VisualElement.Overlaps(Rect)
    
    
    
      VisualElement.ToString()
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      VisualElement.GetFirstOfType<T>()
    
    
      VisualElement.GetFirstAncestorOfType<T>()
    
    
    
    
    
    
      VisualElement.canGrabFocus
    
    
      VisualElement.focusController
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      VisualElement.cacheAsBitmap
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      CallbackEventHandler.RegisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
    
    
      CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, TrickleDown)
    
    
      CallbackEventHandler.UnregisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
    
    
      CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TrickleDown)
    
    
    
    
    
    
    
    
    
    
    
  Namespace: Unity.AppUI.UI
Assembly: solution.dll
Syntax
public class MenuTrigger : VisualElement, IEventHandler, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler, IResolvedStyle
  Constructors
| Name | Description | 
|---|---|
| MenuTrigger() | Default constructor.  | 
      
Properties
| Name | Description | 
|---|---|
| anchor | The UI element used as an anchor for the menu's popover.  | 
      
| closeOnSelection | Whether the menu should close when a selection is made.  | 
      
| menu | The menu to display.  | 
      
| trigger | The trigger used to determine when to display them menu.  |