Class MenuTrigger
A wrapper to display a menu when a trigger has been activated.
Implements
Inherited Members
VisualElement.ExecuteDefaultAction(EventBase)
VisualElement.Focus()
VisualElement.Overlaps(Rect)
VisualElement.ToString()
VisualElement.GetFirstOfType<T>()
VisualElement.GetFirstAncestorOfType<T>()
VisualElement.canGrabFocus
VisualElement.focusController
VisualElement.cacheAsBitmap
CallbackEventHandler.RegisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, TrickleDown)
CallbackEventHandler.UnregisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TrickleDown)
Namespace: Unity.AppUI.UI
Assembly: solution.dll
Syntax
public class MenuTrigger : VisualElement, IEventHandler, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler, IResolvedStyle
Constructors
Name | Description |
---|---|
MenuTrigger() | Default constructor. |
Properties
Name | Description |
---|---|
anchor | The UI element used as an anchor for the menu's popover. |
closeOnSelection | Whether the menu should close when a selection is made. |
menu | The menu to display. |
trigger | The trigger used to determine when to display them menu. |