Class BaseDialog
Base class for Dialogs (Dialog, AlertDialog, etc).
Implements
Inherited Members
Namespace: Unity.AppUI.UI
Assembly: solution.dll
Syntax
public abstract class BaseDialog : VisualElement, IEventHandler, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler, IResolvedStyle, ISizeableElement
  Constructors
| Name | Description | 
|---|---|
| BaseDialog() | Default constructor.  | 
      
Fields
| Name | Description | 
|---|---|
| buttonGroupUssClassName | The Dialog button group styling class.  | 
      
| contentUssClassName | The Dialog content styling class.  | 
      
| dividerUssClassName | The Dialog divider styling class.  | 
      
| headerUssClassName | The Dialog header styling class.  | 
      
| headingUssClassName | The Dialog heading styling class.  | 
      
| m_ActionContainer | The container for the Dialog actions (buttons).  | 
      
| m_Content | The Dialog content.  | 
      
| m_Divider | The Dialog header divider.  | 
      
| m_Header | The Dialog header.  | 
      
| m_Heading | The Dialog heading.  | 
      
| sizeUssClassName | The Dialog size styling class.  | 
      
| ussClassName | The Dialog main styling class.  | 
      
Properties
| Name | Description | 
|---|---|
| actionContainer | The Dialog action container.  | 
      
| contentContainer | The Dialog content container.  | 
      
| description | The Dialog description. This is the text displayed in the content container.  | 
      
| size | The Dialog size.  | 
      
| title | The Dialog title.  | 
      
Methods
| Name | Description | 
|---|---|
| RefreshHeading() | Refresh the heading visibility.  | 
      
| ShouldHideHeading() | Check if the heading should be hidden. Override this method to change the default behavior. By default, the heading is hidden if the title is null or empty.  |