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    Class AppBar

    AppBar is a component that can be used to display a title, a back button, a drawer button and a set of actions.

    Inheritance
    Object
    CallbackEventHandler
    Focusable
    VisualElement
    ExVisualElement
    AppBar
    Inherited Members
    ExVisualElement.outlineColor
    ExVisualElement.backgroundColor
    ExVisualElement.passMask
    VisualElement.disabledUssClassName
    UnityEngine.UIElements.VisualElement.ExecuteDefaultAction(UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.VisualElement.Focus()
    VisualElement.SendEvent(EventBase)
    UnityEngine.UIElements.VisualElement.SetEnabledFromHierarchy(System.Boolean)
    VisualElement.SetEnabled(Boolean)
    VisualElement.MarkDirtyRepaint()
    VisualElement.ContainsPoint(Vector2)
    UnityEngine.UIElements.VisualElement.Overlaps(UnityEngine.Rect)
    UnityEngine.UIElements.VisualElement.DoMeasure(System.Single, UnityEngine.UIElements.VisualElement.MeasureMode, System.Single, UnityEngine.UIElements.VisualElement.MeasureMode)
    UnityEngine.UIElements.VisualElement.ToString()
    VisualElement.GetClasses()
    VisualElement.ClearClassList()
    VisualElement.AddToClassList(String)
    VisualElement.RemoveFromClassList(String)
    VisualElement.ToggleInClassList(String)
    VisualElement.EnableInClassList(String, Boolean)
    VisualElement.ClassListContains(String)
    VisualElement.FindAncestorUserData()
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Single, System.Single, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, System.Single>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Rect, UnityEngine.Rect, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Rect>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Color, UnityEngine.Color, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Color>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Vector3, UnityEngine.Vector3, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector3>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Vector2, UnityEngine.Vector2, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector2>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Quaternion, UnityEngine.Quaternion, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Quaternion>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.UIElements.Experimental.StyleValues, UnityEngine.UIElements.Experimental.StyleValues, System.Int32)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, System.Single>, System.Single, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, System.Single>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Rect>, UnityEngine.Rect, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Rect>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Color>, UnityEngine.Color, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Color>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Vector3>, UnityEngine.Vector3, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector3>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Vector2>, UnityEngine.Vector2, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector2>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Quaternion>, UnityEngine.Quaternion, System.Int32, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Quaternion>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.UIElements.Experimental.StyleValues, System.Int32)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Layout(UnityEngine.Rect, System.Int32)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.TopLeft(UnityEngine.Vector2, System.Int32)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Size(UnityEngine.Vector2, System.Int32)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Scale(System.Single, System.Int32)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Position(UnityEngine.Vector3, System.Int32)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Rotation(UnityEngine.Quaternion, System.Int32)
    VisualElement.Add(VisualElement)
    VisualElement.Insert(Int32, VisualElement)
    VisualElement.Remove(VisualElement)
    VisualElement.RemoveAt(Int32)
    VisualElement.Clear()
    VisualElement.ElementAt(Int32)
    VisualElement.IndexOf(VisualElement)
    VisualElement.Children()
    UnityEngine.UIElements.VisualElement.Sort(System.Comparison<UnityEngine.UIElements.VisualElement>)
    VisualElement.BringToFront()
    VisualElement.SendToBack()
    VisualElement.PlaceBehind(VisualElement)
    VisualElement.PlaceInFront(VisualElement)
    VisualElement.RemoveFromHierarchy()
    UnityEngine.UIElements.VisualElement.GetFirstOfType<T>()
    UnityEngine.UIElements.VisualElement.GetFirstAncestorOfType<T>()
    VisualElement.Contains(VisualElement)
    VisualElement.FindCommonAncestor(VisualElement)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IVisualElementScheduler.Execute(System.Action<UnityEngine.UIElements.TimerState>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IVisualElementScheduler.Execute(System.Action)
    VisualElement.viewDataKey
    VisualElement.userData
    UnityEngine.UIElements.VisualElement.canGrabFocus
    UnityEngine.UIElements.VisualElement.focusController
    VisualElement.usageHints
    VisualElement.transform
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.position
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.rotation
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.scale
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.matrix
    VisualElement.layout
    VisualElement.contentRect
    VisualElement.paddingRect
    VisualElement.worldBound
    VisualElement.localBound
    VisualElement.worldTransform
    VisualElement.pickingMode
    VisualElement.name
    VisualElement.enabledInHierarchy
    VisualElement.enabledSelf
    VisualElement.visible
    VisualElement.generateVisualContent
    VisualElement.experimental
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IExperimentalFeatures.animation
    VisualElement.hierarchy
    UnityEngine.UIElements.VisualElement.cacheAsBitmap
    VisualElement.parent
    VisualElement.panel
    VisualElement.visualTreeAssetSource
    UnityEngine.UIElements.VisualElement.Item[System.Int32]
    VisualElement.childCount
    VisualElement.schedule
    VisualElement.style
    VisualElement.customStyle
    VisualElement.styleSheets
    VisualElement.tooltip
    VisualElement.resolvedStyle
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.alignContent
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.alignItems
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.alignSelf
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.backgroundColor
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.backgroundImage
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomColor
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomLeftRadius
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomRightRadius
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomWidth
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderLeftColor
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderLeftWidth
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderRightColor
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderRightWidth
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopColor
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopLeftRadius
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopRightRadius
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopWidth
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.bottom
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.color
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.display
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexBasis
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexDirection
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexGrow
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexShrink
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexWrap
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.fontSize
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.height
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.justifyContent
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.left
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.letterSpacing
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginBottom
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginLeft
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginRight
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginTop
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.maxHeight
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.maxWidth
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.minHeight
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.minWidth
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.opacity
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingBottom
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingLeft
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingRight
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingTop
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.position
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.right
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.rotate
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.scale
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.textOverflow
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.top
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.transformOrigin
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.transitionDelay
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.transitionDuration
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.transitionProperty
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.transitionTimingFunction
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.translate
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityBackgroundImageTintColor
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityBackgroundScaleMode
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityFont
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityFontDefinition
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityFontStyleAndWeight
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityParagraphSpacing
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceBottom
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceLeft
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceRight
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceTop
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityTextAlign
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityTextOutlineColor
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityTextOutlineWidth
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityTextOverflowPosition
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.visibility
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.whiteSpace
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.width
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.wordSpacing
    Focusable.Blur()
    Focusable.focusable
    Focusable.tabIndex
    Focusable.delegatesFocus
    UnityEngine.UIElements.CallbackEventHandler.RegisterCallback<TEventType>(UnityEngine.UIElements.EventCallback<TEventType>, UnityEngine.UIElements.TrickleDown)
    UnityEngine.UIElements.CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(UnityEngine.UIElements.EventCallback<TEventType, TUserArgsType>, TUserArgsType, UnityEngine.UIElements.TrickleDown)
    UnityEngine.UIElements.CallbackEventHandler.UnregisterCallback<TEventType>(UnityEngine.UIElements.EventCallback<TEventType>, UnityEngine.UIElements.TrickleDown)
    UnityEngine.UIElements.CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(UnityEngine.UIElements.EventCallback<TEventType, TUserArgsType>, UnityEngine.UIElements.TrickleDown)
    CallbackEventHandler.HandleEvent(EventBase)
    CallbackEventHandler.HasTrickleDownHandlers()
    CallbackEventHandler.HasBubbleUpHandlers()
    CallbackEventHandler.ExecuteDefaultActionAtTarget(EventBase)
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.AppUI.UI
    Syntax
    public class AppBar : ExVisualElement, IEventHandler, IStylePropertyAnimations, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler, IResolvedStyle

    Constructors

    AppBar()

    Creates a new AppBar.

    Declaration
    public AppBar()

    Fields

    actionContainerUssClassName

    USS class name of the AppBar's action container.

    Declaration
    public static readonly string actionContainerUssClassName
    Field Value
    Type Description
    String

    backButtonUssClassName

    USS class name of the AppBar's back button.

    Declaration
    public static readonly string backButtonUssClassName
    Field Value
    Type Description
    String

    barUssClassName

    USS class name of the AppBar's bar.

    Declaration
    public static readonly string barUssClassName
    Field Value
    Type Description
    String

    bottomBorderUssClassName

    USS class name of the AppBar's bottom border element.

    Declaration
    public static readonly string bottomBorderUssClassName
    Field Value
    Type Description
    String

    bottomUssClassName

    USS class name of the AppBar's bottom element.

    Declaration
    public static readonly string bottomUssClassName
    Field Value
    Type Description
    String

    compactTitleUssClassName

    USS class name of the AppBar's compact title.

    Declaration
    public static readonly string compactTitleUssClassName
    Field Value
    Type Description
    String

    compactUssClassName

    USS class name of the AppBar's compact variant.

    Declaration
    public static readonly string compactUssClassName
    Field Value
    Type Description
    String

    drawerButtonUssClassName

    USS class name of the AppBar's drawer button.

    Declaration
    public static readonly string drawerButtonUssClassName
    Field Value
    Type Description
    String

    flexibleSpaceUssClassName

    USS class name of the AppBar's flexible space.

    Declaration
    public static readonly string flexibleSpaceUssClassName
    Field Value
    Type Description
    String

    largeTitleUssClassName

    USS class name of the AppBar's large title.

    Declaration
    public static readonly string largeTitleUssClassName
    Field Value
    Type Description
    String

    stretchUssClassName

    USS class name of the AppBar's stretch variant.

    Declaration
    public static readonly string stretchUssClassName
    Field Value
    Type Description
    String

    ussClassName

    Main USS class name of the AppBar.

    Declaration
    public static readonly string ussClassName
    Field Value
    Type Description
    String

    Properties

    bottom

    Container element for the AppBar's bottom element. This element is located below the flexible space.

    Declaration
    public VisualElement bottom { get; }
    Property Value
    Type Description
    VisualElement

    compact

    The compactness of the AppBar. Set to true to make it compact. Set to false to use the default size.

    Declaration
    public bool compact { get; set; }
    Property Value
    Type Description
    Boolean

    contentContainer

    The content container of this element.

    Declaration
    public override VisualElement contentContainer { get; }
    Property Value
    Type Description
    VisualElement
    Overrides
    ExVisualElement.contentContainer

    elevation

    The elevation of the AppBar.

    Declaration
    public int elevation { get; set; }
    Property Value
    Type Description
    Int32

    expandedHeight

    The height of the AppBar when it is expanded. See stretch.

    Declaration
    public float expandedHeight { get; set; }
    Property Value
    Type Description
    Single

    flexibleSpace

    The flexible space element.

    Declaration
    public VisualElement flexibleSpace { get; }
    Property Value
    Type Description
    VisualElement

    scrollOffset

    Set this value based on the scrollview's scrollOffset in order to stretch the AppBar accordingly.

    Declaration
    public float scrollOffset { get; set; }
    Property Value
    Type Description
    Single

    showBackButton

    Display or hide the AppBar's back button.

    Declaration
    public bool showBackButton { get; set; }
    Property Value
    Type Description
    Boolean

    showDrawerButton

    Display or hide the AppBar's drawer button.

    Declaration
    public bool showDrawerButton { get; set; }
    Property Value
    Type Description
    Boolean

    stretch

    The stretch of the AppBar. Set to true to make it stretchable. Set to false to make it fixed.

    Declaration
    public bool stretch { get; set; }
    Property Value
    Type Description
    Boolean

    title

    The AppBar's title.

    Declaration
    public string title { get; set; }
    Property Value
    Type Description
    String

    Methods

    AddAction(VisualElement)

    Add a new action to the AppBar.

    Declaration
    public void AddAction(VisualElement actionVisualElement)
    Parameters
    Type Name Description
    VisualElement actionVisualElement

    The action to add.

    Events

    backButtonTriggered

    Event triggered when the AppBar's back button is pressed.

    Declaration
    public event Action backButtonTriggered
    Event Type
    Type Description
    Action

    drawerButtonTriggered

    Event triggered when the AppBar's drawer button is pressed.

    Declaration
    public event Action drawerButtonTriggered
    Event Type
    Type Description
    Action

    stretchTriggered

    Event triggered when the AppBar is being stretched. The float parameter is the stretch ratio (0.0 to 1.0).

    Declaration
    public event Action<float> stretchTriggered
    Event Type
    Type Description
    Action<Single>

    Extension Methods

    VisualElementExtensions.FindNavController(VisualElement)
    VisualElementExtensions.GetContext(VisualElement)
    VisualElementExtensions.GetChildren<T>(VisualElement, Boolean)
    VisualElementExtensions.GetPreferredTooltipPlacement(VisualElement)
    VisualElementExtensions.SetPreferredTooltipPlacement(VisualElement, PopoverPlacement)
    VisualElementExtensions.GetTooltipTemplate(VisualElement)
    VisualElementExtensions.SetTooltipTemplate(VisualElement, VisualElement)
    VisualElementExtensions.GetWorldBoundingBox(VisualElement)
    VisualElementExtensions.GetContextProvider<T>(VisualElement)
    VisualElementExtensions.GetContext<T>(VisualElement)
    VisualElementExtensions.GetSelfContext<T>(VisualElement)
    VisualElementExtensions.ProvideContext<T>(VisualElement, T)
    VisualElementExtensions.IsContextProvider<T>(VisualElement)
    VisualElementExtensions.RegisterContextChangedCallback<T>(VisualElement, EventCallback<ContextChangedEvent<T>>)
    VisualElementExtensions.UnregisterContextChangedCallback<T>(VisualElement, EventCallback<ContextChangedEvent<T>>)
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