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    Class NavAction

    Navigation actions provide a level of indirection between your navigation code and the underlying destinations. This allows you to define common actions that change their destination or NavOptions based on the current NavDestination.

    The NavOptions associated with a NavAction are used by default when navigating to this action via Navigate(String, NavOptions, Argument[]).

    Inheritance
    Object
    Object
    ScriptableObject
    NavGraphViewNode
    NavAction
    Inherited Members
    NavGraphViewNode.guid
    NavGraphViewNode.position
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    UnityEngine.Object.FindFirstObjectByType<T>()
    UnityEngine.Object.FindAnyObjectByType<T>()
    UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
    UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
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    Object.Equals(Object, Object)
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    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.AppUI.Navigation
    Syntax
    [Serializable]
    public class NavAction : NavGraphViewNode

    Properties

    defaultArguments

    The default arguments to be used when navigating to this action

    Declaration
    public List<Argument> defaultArguments { get; set; }
    Property Value
    Type Description
    List<Unity.AppUI.Navigation.Argument>

    destination

    The ID of the destination that should be navigated to when this action is used

    Declaration
    public NavGraphViewHierarchicalNode destination { get; set; }
    Property Value
    Type Description
    NavGraphViewHierarchicalNode

    options

    The NavOptions to be used by default when navigating to this action

    Declaration
    public NavOptions options { get; set; }
    Property Value
    Type Description
    NavOptions
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