Class BaseStateModel | Compositor | 0.7.0-preview.1
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    Class BaseStateModel

    Inheritance
    Object
    UnityEditor.VisualScripting.GraphViewModel.NodeModel
    BaseStateModel
    GraphStateModel
    StateMachineStateModel
    Inherited Members
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.m_InputConstantsValues
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.OnConnection(UnityEditor.VisualScripting.GraphViewModel.IPortModel, UnityEditor.VisualScripting.GraphViewModel.IPortModel)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.OnDisconnection(UnityEditor.VisualScripting.GraphViewModel.IPortModel, UnityEditor.VisualScripting.GraphViewModel.IPortModel)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.PostGraphLoad()
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.OnPreDefineNode()
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.DefineNode()
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.OnEnable()
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.MigratePorts()
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.UndoRedoPerformed()
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.GetId()
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AssignNewGuid()
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.Move(UnityEngine.Vector2)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.ChangeColor(UnityEngine.Color)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.MakePortForNode(UnityEditor.Experimental.GraphView.Direction, System.String, UnityEditor.VisualScripting.Model.PortType, UnityEditor.VisualScripting.Model.Stencils.TypeHandle, System.String, UnityEditor.VisualScripting.GraphViewModel.PortModel.PortModelOptions, System.Object)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddDataInputPort<TDataType>(System.String, System.String, UnityEditor.VisualScripting.GraphViewModel.PortModel.PortModelOptions, TDataType)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddDataInputPort(System.String, UnityEditor.VisualScripting.Model.Stencils.TypeHandle, System.String, UnityEditor.VisualScripting.GraphViewModel.PortModel.PortModelOptions, System.Action<UnityEditor.VisualScripting.Model.ConstantNodeModel>)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddDataOutputPort<TDataType>(System.String, System.String)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddDataOutputPort(System.String, UnityEditor.VisualScripting.Model.Stencils.TypeHandle, System.String)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddInstanceInput<TDataType>(System.String, System.String)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddInstanceInput(UnityEditor.VisualScripting.Model.Stencils.TypeHandle, System.String, System.String)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddExecutionInputPort(System.String, System.String)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddExecutionOutputPort(System.String, System.String)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddLoopOutputPort(System.String, System.String)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddInputPort(System.String, UnityEditor.VisualScripting.Model.PortType, UnityEditor.VisualScripting.Model.Stencils.TypeHandle, System.String, UnityEditor.VisualScripting.GraphViewModel.PortModel.PortModelOptions, System.Action<UnityEditor.VisualScripting.Model.ConstantNodeModel>, System.Object)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddOutputPort(System.String, UnityEditor.VisualScripting.Model.PortType, UnityEditor.VisualScripting.Model.Stencils.TypeHandle, System.String, UnityEditor.VisualScripting.GraphViewModel.PortModel.PortModelOptions, System.Object)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.DeleteInputPort(UnityEditor.VisualScripting.GraphViewModel.PortModel)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.DeleteOutputPort(UnityEditor.VisualScripting.GraphViewModel.PortModel)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.DeletePort(UnityEditor.VisualScripting.GraphViewModel.IPortModel, System.Boolean)
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.Destroy()
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.OnBeforeSerialize()
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.OnAfterDeserialize()
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.Guid
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.Stencil
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.IconTypeString
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.DataTypeString
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.VariableString
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.Capabilities
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.SerializableAsset
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.AssetModel
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.GraphModel
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.State
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.ParentStackModel
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.Title
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.Position
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.IsCondition
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.IsInsertLoop
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.LoopConnectionType
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.IsBranchType
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.Color
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.InputsById
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.OutputsById
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.InputConstantsById
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.IsStacked
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.InputsByDisplayOrder
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.OutputsByDisplayOrder
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.InputPortModels
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.OutputPortModels
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.HasUserColor
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.OriginalInstanceId
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.HasProgress
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.Destroyed
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.ToolTip
    Namespace: Unity.Compositor.Model
    Syntax
    [Serializable]
    public class BaseStateModel : NodeModel, INodeModel, IGraphElementModelWithGuid, IUndoRedoAware, ISerializationCallbackReceiver, IRenamableModel, IGraphElementModel, ICapabilitiesModel

    Fields

    k_CurrentFormatVersion

    Declaration
    public static BaseStateModel.FormatVersion k_CurrentFormatVersion
    Field Value
    Type Description
    BaseStateModel.FormatVersion

    SelfTransitions

    Declaration
    [SerializeReference]
    public List<ITransitionPropertiesModel> SelfTransitions
    Field Value
    Type Description
    List<ITransitionPropertiesModel>

    StateDefinitionAsset

    Declaration
    [SerializeField]
    public CompositorAsset StateDefinitionAsset
    Field Value
    Type Description
    CompositorAsset

    StateDefinitionFormatVersion

    Declaration
    [SerializeField]
    public int StateDefinitionFormatVersion
    Field Value
    Type Description
    Int32

    Properties

    graphAsset

    Declaration
    public VSGraphAssetModel graphAsset { get; set; }
    Property Value
    Type Description
    UnityEditor.VisualScripting.Model.VSGraphAssetModel

    HasStateDefinitionAssetBeenCreated

    Declaration
    public bool HasStateDefinitionAssetBeenCreated { get; }
    Property Value
    Type Description
    Boolean

    InputStatePort

    Declaration
    public PortModel InputStatePort { get; }
    Property Value
    Type Description
    UnityEditor.VisualScripting.GraphViewModel.PortModel

    OutputStatePort

    Declaration
    public PortModel OutputStatePort { get; }
    Property Value
    Type Description
    UnityEditor.VisualScripting.GraphViewModel.PortModel

    Methods

    CreateDefinitionAsset()

    Declaration
    public void CreateDefinitionAsset()

    GetPortCapacity(PortModel)

    Declaration
    public override Port.Capacity GetPortCapacity(PortModel portModel)
    Parameters
    Type Name Description
    UnityEditor.VisualScripting.GraphViewModel.PortModel portModel
    Returns
    Type Description
    Port.Capacity
    Overrides
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.GetPortCapacity(UnityEditor.VisualScripting.GraphViewModel.PortModel)

    OnDefineNode()

    Declaration
    protected override void OnDefineNode()
    Overrides
    UnityEditor.VisualScripting.GraphViewModel.NodeModel.OnDefineNode()

    Rename(String)

    Declaration
    public void Rename(string newName)
    Parameters
    Type Name Description
    String newName
    Implements
    UnityEditor.VisualScripting.GraphViewModel.IRenamableModel.Rename(System.String)
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