Class StateMachineStateModel
Inheritance
UnityEditor.VisualScripting.GraphViewModel.NodeModel
StateMachineStateModel
Inherited Members
UnityEditor.VisualScripting.GraphViewModel.NodeModel.m_InputConstantsValues
UnityEditor.VisualScripting.GraphViewModel.NodeModel.OnConnection(UnityEditor.VisualScripting.GraphViewModel.IPortModel, UnityEditor.VisualScripting.GraphViewModel.IPortModel)
UnityEditor.VisualScripting.GraphViewModel.NodeModel.OnDisconnection(UnityEditor.VisualScripting.GraphViewModel.IPortModel, UnityEditor.VisualScripting.GraphViewModel.IPortModel)
UnityEditor.VisualScripting.GraphViewModel.NodeModel.PostGraphLoad()
UnityEditor.VisualScripting.GraphViewModel.NodeModel.OnPreDefineNode()
UnityEditor.VisualScripting.GraphViewModel.NodeModel.DefineNode()
UnityEditor.VisualScripting.GraphViewModel.NodeModel.OnEnable()
UnityEditor.VisualScripting.GraphViewModel.NodeModel.MigratePorts()
UnityEditor.VisualScripting.GraphViewModel.NodeModel.UndoRedoPerformed()
UnityEditor.VisualScripting.GraphViewModel.NodeModel.GetId()
UnityEditor.VisualScripting.GraphViewModel.NodeModel.AssignNewGuid()
UnityEditor.VisualScripting.GraphViewModel.NodeModel.Move(UnityEngine.Vector2)
UnityEditor.VisualScripting.GraphViewModel.NodeModel.ChangeColor(UnityEngine.Color)
UnityEditor.VisualScripting.GraphViewModel.NodeModel.MakePortForNode(UnityEditor.Experimental.GraphView.Direction, System.String, UnityEditor.VisualScripting.Model.PortType, UnityEditor.VisualScripting.Model.Stencils.TypeHandle, System.String, UnityEditor.VisualScripting.GraphViewModel.PortModel.PortModelOptions, System.Object)
UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddDataInputPort<TDataType>(System.String, System.String, UnityEditor.VisualScripting.GraphViewModel.PortModel.PortModelOptions, TDataType)
UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddDataInputPort(System.String, UnityEditor.VisualScripting.Model.Stencils.TypeHandle, System.String, UnityEditor.VisualScripting.GraphViewModel.PortModel.PortModelOptions, System.Action<UnityEditor.VisualScripting.Model.ConstantNodeModel>)
UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddDataOutputPort<TDataType>(System.String, System.String)
UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddDataOutputPort(System.String, UnityEditor.VisualScripting.Model.Stencils.TypeHandle, System.String)
UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddInstanceInput<TDataType>(System.String, System.String)
UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddInstanceInput(UnityEditor.VisualScripting.Model.Stencils.TypeHandle, System.String, System.String)
UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddExecutionInputPort(System.String, System.String)
UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddExecutionOutputPort(System.String, System.String)
UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddLoopOutputPort(System.String, System.String)
UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddInputPort(System.String, UnityEditor.VisualScripting.Model.PortType, UnityEditor.VisualScripting.Model.Stencils.TypeHandle, System.String, UnityEditor.VisualScripting.GraphViewModel.PortModel.PortModelOptions, System.Action<UnityEditor.VisualScripting.Model.ConstantNodeModel>, System.Object)
UnityEditor.VisualScripting.GraphViewModel.NodeModel.AddOutputPort(System.String, UnityEditor.VisualScripting.Model.PortType, UnityEditor.VisualScripting.Model.Stencils.TypeHandle, System.String, UnityEditor.VisualScripting.GraphViewModel.PortModel.PortModelOptions, System.Object)
UnityEditor.VisualScripting.GraphViewModel.NodeModel.DeleteInputPort(UnityEditor.VisualScripting.GraphViewModel.PortModel)
UnityEditor.VisualScripting.GraphViewModel.NodeModel.DeleteOutputPort(UnityEditor.VisualScripting.GraphViewModel.PortModel)
UnityEditor.VisualScripting.GraphViewModel.NodeModel.DeletePort(UnityEditor.VisualScripting.GraphViewModel.IPortModel, System.Boolean)
UnityEditor.VisualScripting.GraphViewModel.NodeModel.Destroy()
UnityEditor.VisualScripting.GraphViewModel.NodeModel.OnBeforeSerialize()
UnityEditor.VisualScripting.GraphViewModel.NodeModel.OnAfterDeserialize()
UnityEditor.VisualScripting.GraphViewModel.NodeModel.Guid
UnityEditor.VisualScripting.GraphViewModel.NodeModel.Stencil
UnityEditor.VisualScripting.GraphViewModel.NodeModel.IconTypeString
UnityEditor.VisualScripting.GraphViewModel.NodeModel.DataTypeString
UnityEditor.VisualScripting.GraphViewModel.NodeModel.VariableString
UnityEditor.VisualScripting.GraphViewModel.NodeModel.Capabilities
UnityEditor.VisualScripting.GraphViewModel.NodeModel.SerializableAsset
UnityEditor.VisualScripting.GraphViewModel.NodeModel.AssetModel
UnityEditor.VisualScripting.GraphViewModel.NodeModel.GraphModel
UnityEditor.VisualScripting.GraphViewModel.NodeModel.State
UnityEditor.VisualScripting.GraphViewModel.NodeModel.ParentStackModel
UnityEditor.VisualScripting.GraphViewModel.NodeModel.Title
UnityEditor.VisualScripting.GraphViewModel.NodeModel.Position
UnityEditor.VisualScripting.GraphViewModel.NodeModel.IsCondition
UnityEditor.VisualScripting.GraphViewModel.NodeModel.IsInsertLoop
UnityEditor.VisualScripting.GraphViewModel.NodeModel.LoopConnectionType
UnityEditor.VisualScripting.GraphViewModel.NodeModel.IsBranchType
UnityEditor.VisualScripting.GraphViewModel.NodeModel.Color
UnityEditor.VisualScripting.GraphViewModel.NodeModel.InputsById
UnityEditor.VisualScripting.GraphViewModel.NodeModel.OutputsById
UnityEditor.VisualScripting.GraphViewModel.NodeModel.InputConstantsById
UnityEditor.VisualScripting.GraphViewModel.NodeModel.IsStacked
UnityEditor.VisualScripting.GraphViewModel.NodeModel.InputsByDisplayOrder
UnityEditor.VisualScripting.GraphViewModel.NodeModel.OutputsByDisplayOrder
UnityEditor.VisualScripting.GraphViewModel.NodeModel.InputPortModels
UnityEditor.VisualScripting.GraphViewModel.NodeModel.OutputPortModels
UnityEditor.VisualScripting.GraphViewModel.NodeModel.HasUserColor
UnityEditor.VisualScripting.GraphViewModel.NodeModel.OriginalInstanceId
UnityEditor.VisualScripting.GraphViewModel.NodeModel.HasProgress
UnityEditor.VisualScripting.GraphViewModel.NodeModel.Destroyed
UnityEditor.VisualScripting.GraphViewModel.NodeModel.ToolTip
Namespace: Unity.Compositor.Model
Syntax
[Serializable]
public class StateMachineStateModel : BaseStateModel, INodeModel, IGraphElementModelWithGuid, IUndoRedoAware, ISerializationCallbackReceiver, IRenamableModel, IGraphElementModel, ICapabilitiesModel