Class CompositorAsset
Inheritance
UnityEditor.VisualScripting.GraphViewModel.GraphAssetModel
UnityEditor.VisualScripting.Model.VSGraphAssetModel
CompositorAsset
Inherited Members
UnityEditor.VisualScripting.Model.VSGraphAssetModel.CreateVSGraph<T>(System.String, System.Boolean)
UnityEditor.VisualScripting.Model.VSGraphAssetModel.CreateVSGraphUsingStencil(System.String, System.Type, System.Boolean)
UnityEditor.VisualScripting.Model.VSGraphAssetModel.GetClassName()
UnityEditor.VisualScripting.Model.VSGraphAssetModel.Builder
UnityEditor.VisualScripting.GraphViewModel.GraphAssetModel.Create(System.String, System.String, System.Type, System.Boolean)
UnityEditor.VisualScripting.GraphViewModel.GraphAssetModel.CreateGraph<TGraphType>(System.String, System.Type, System.Boolean)
UnityEditor.VisualScripting.GraphViewModel.GraphAssetModel.CreateGraph(System.Type, System.String, System.Type, System.Boolean)
UnityEditor.VisualScripting.GraphViewModel.GraphAssetModel.IsSameAsset(UnityEditor.VisualScripting.GraphViewModel.IGraphAssetModel)
UnityEditor.VisualScripting.GraphViewModel.GraphAssetModel.ShowInInspector()
UnityEditor.VisualScripting.GraphViewModel.GraphAssetModel.Dispose()
UnityEditor.VisualScripting.GraphViewModel.GraphAssetModel.Name
UnityEditor.VisualScripting.GraphViewModel.GraphAssetModel.GraphModel
Namespace: Unity.Compositor.Model
Syntax
public class CompositorAsset : VSGraphAssetModel, IGraphAssetModel, IDisposable