Class AnimationStateMachineStencil
Inheritance
UnityEditor.VisualScripting.Model.Stencils.Stencil
AnimationStateMachineStencil
Inherited Members
UnityEditor.VisualScripting.Model.Stencils.Stencil.m_BlackboardProvider
UnityEditor.VisualScripting.Model.Stencils.Stencil.addCreateAssetMenuAttribute
UnityEditor.VisualScripting.Model.Stencils.Stencil.fileName
UnityEditor.VisualScripting.Model.Stencils.Stencil.menuName
UnityEditor.VisualScripting.Model.Stencils.Stencil.CreateGraphContext()
UnityEditor.VisualScripting.Model.Stencils.Stencil.CreateTranslator()
UnityEditor.VisualScripting.Model.Stencils.Stencil.GetThisType()
UnityEditor.VisualScripting.Model.Stencils.Stencil.GetBaseClass()
UnityEditor.VisualScripting.Model.Stencils.Stencil.GetDefaultStackModelType()
UnityEditor.VisualScripting.Model.Stencils.Stencil.CreateVariableModelForDeclaration(UnityEditor.VisualScripting.GraphViewModel.IGraphModel, UnityEditor.VisualScripting.Model.IVariableDeclarationModel, UnityEngine.Vector2, UnityEditor.VisualScripting.GraphViewModel.SpawnFlags, System.Nullable<UnityEditor.GUID>)
UnityEditor.VisualScripting.Model.Stencils.Stencil.GetAssemblies()
UnityEditor.VisualScripting.Model.Stencils.Stencil.GetAssembliesTypesMetadata()
UnityEditor.VisualScripting.Model.Stencils.Stencil.GetSearcherFilterProvider()
UnityEditor.VisualScripting.Model.Stencils.Stencil.GetSearcherAdapter(UnityEditor.VisualScripting.GraphViewModel.IStackModel, System.String)
UnityEditor.VisualScripting.Model.Stencils.Stencil.GetSearcherAdapter(UnityEditor.VisualScripting.GraphViewModel.IGraphModel, System.String)
UnityEditor.VisualScripting.Model.Stencils.Stencil.OnCompilationSucceeded(UnityEditor.VisualScripting.Model.VSGraphModel, UnityEditor.VisualScripting.Model.CompilationResult)
UnityEditor.VisualScripting.Model.Stencils.Stencil.OnCompilationFailed(UnityEditor.VisualScripting.Model.VSGraphModel, UnityEditor.VisualScripting.Model.CompilationResult)
UnityEditor.VisualScripting.Model.Stencils.Stencil.GetCompilationPluginHandlers(UnityEngine.VisualScripting.CompilationOptions)
UnityEditor.VisualScripting.Model.Stencils.Stencil.GenerateTypeHandle(System.Type)
UnityEditor.VisualScripting.Model.Stencils.Stencil.RequiresInitialization(UnityEditor.VisualScripting.Model.IVariableDeclarationModel)
UnityEditor.VisualScripting.Model.Stencils.Stencil.RequiresInspectorInitialization(UnityEditor.VisualScripting.Model.IVariableDeclarationModel)
UnityEditor.VisualScripting.Model.Stencils.Stencil.GetSourceFilePath(UnityEditor.VisualScripting.Model.VSGraphModel)
UnityEditor.VisualScripting.Model.Stencils.Stencil.GetConstantNodeModelType(System.Type)
UnityEditor.VisualScripting.Model.Stencils.Stencil.GetConstantNodeModelType(UnityEditor.VisualScripting.Model.Stencils.TypeHandle)
UnityEditor.VisualScripting.Model.Stencils.Stencil.PreProcessGraph(UnityEditor.VisualScripting.Model.VSGraphModel)
UnityEditor.VisualScripting.Model.Stencils.Stencil.ValidateEdgeConnection(UnityEditor.VisualScripting.GraphViewModel.IPortModel, UnityEditor.VisualScripting.GraphViewModel.IPortModel)
UnityEditor.VisualScripting.Model.Stencils.Stencil.SpawnAllNodes(UnityEditor.VisualScripting.Model.VSGraphModel)
UnityEditor.VisualScripting.Model.Stencils.Stencil.GetEntryPoints(UnityEditor.VisualScripting.Model.VSGraphModel)
UnityEditor.VisualScripting.Model.Stencils.Stencil.OnInspectorGUI()
UnityEditor.VisualScripting.Model.Stencils.Stencil.CreateDependencyFromEdge(UnityEditor.VisualScripting.GraphViewModel.IEdgeModel, UnityEditor.VisualScripting.Editor.LinkedNodesDependency, UnityEditor.VisualScripting.GraphViewModel.INodeModel)
UnityEditor.VisualScripting.Model.Stencils.Stencil.RuntimeReference
UnityEditor.VisualScripting.Model.Stencils.Stencil.RecompilationRequested
UnityEditor.VisualScripting.Model.Stencils.Stencil.DragNDropHandler
UnityEditor.VisualScripting.Model.Stencils.Stencil.GraphContext
UnityEditor.VisualScripting.Model.Stencils.Stencil.Capabilities
UnityEditor.VisualScripting.Model.Stencils.Stencil.MoveNodeDependenciesByDefault
UnityEditor.VisualScripting.Model.Stencils.Stencil.Debugger
UnityEditor.VisualScripting.Model.Stencils.Stencil.GeneratesCode
Namespace: Unity.Compositor.Model
Syntax
[Context("Animation State Machine")]
public class AnimationStateMachineStencil : CompositorStateMachineStencil, ISearcherDatabaseProvider, IAuthoringContextProvider
Properties
Context
Declaration
public override IAuthoringContext Context { get; }
Property Value
Type | Description |
---|---|
IAuthoringContext |
Overrides
Methods
CreateAssetFromStateModel(BaseStateModel, IGraphAssetModel)
Declaration
public override void CreateAssetFromStateModel(BaseStateModel stateModel, IGraphAssetModel assetModel)
Parameters
Type | Name | Description |
---|---|---|
BaseStateModel | stateModel | |
UnityEditor.VisualScripting.GraphViewModel.IGraphAssetModel | assetModel |
Overrides
CreateStateMachine()
Declaration
[MenuItem("Assets/Create/Compositor/Animation State Machine", false, 333)]
public static void CreateStateMachine()