Class DummyStateMachineStencil | Compositor | 0.7.0-preview.1
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    Class DummyStateMachineStencil

    Inheritance
    Object
    UnityEditor.VisualScripting.Model.Stencils.Stencil
    CompositorStateMachineStencil
    AnimationStateMachineStencil
    DummyStateMachineStencil
    Inherited Members
    AnimationStateMachineStencil.CreateStateMachine()
    AnimationStateMachineStencil.CreateAssetFromStateModel(BaseStateModel, IGraphAssetModel)
    CompositorStateMachineStencil.GetSearcherDatabaseProvider()
    CompositorStateMachineStencil.Builder
    CompositorStateMachineStencil.GetGraphElementsSearcherDatabases()
    CompositorStateMachineStencil.GetReferenceItemsSearcherDatabases()
    CompositorStateMachineStencil.GetTypesSearcherDatabases()
    CompositorStateMachineStencil.GetTypeMembersSearcherDatabases(TypeHandle)
    CompositorStateMachineStencil.GetGraphVariablesSearcherDatabases(IGraphModel, IFunctionModel)
    CompositorStateMachineStencil.GetDynamicSearcherDatabases(IPortModel)
    CompositorStateMachineStencil.ClearGraphElementsSearcherDatabases()
    CompositorStateMachineStencil.ClearReferenceItemsSearcherDatabases()
    CompositorStateMachineStencil.ClearTypesItemsSearcherDatabases()
    CompositorStateMachineStencil.ClearTypeMembersSearcherDatabases()
    CompositorStateMachineStencil.ClearGraphVariablesSearcherDatabases()
    CompositorStateMachineStencil.CreateNodesFromPort(Store, IPortModel, Vector2, IEnumerable<IEdgeModel>, IStackModel, Int32)
    CompositorStateMachineStencil.GetBlackboardProvider()
    CompositorStateMachineStencil.RegisterReducers(Store)
    UnityEditor.VisualScripting.Model.Stencils.Stencil.m_BlackboardProvider
    UnityEditor.VisualScripting.Model.Stencils.Stencil.addCreateAssetMenuAttribute
    UnityEditor.VisualScripting.Model.Stencils.Stencil.fileName
    UnityEditor.VisualScripting.Model.Stencils.Stencil.menuName
    UnityEditor.VisualScripting.Model.Stencils.Stencil.CreateGraphContext()
    UnityEditor.VisualScripting.Model.Stencils.Stencil.CreateTranslator()
    UnityEditor.VisualScripting.Model.Stencils.Stencil.GetThisType()
    UnityEditor.VisualScripting.Model.Stencils.Stencil.GetBaseClass()
    UnityEditor.VisualScripting.Model.Stencils.Stencil.GetDefaultStackModelType()
    UnityEditor.VisualScripting.Model.Stencils.Stencil.CreateVariableModelForDeclaration(UnityEditor.VisualScripting.GraphViewModel.IGraphModel, UnityEditor.VisualScripting.Model.IVariableDeclarationModel, UnityEngine.Vector2, UnityEditor.VisualScripting.GraphViewModel.SpawnFlags, System.Nullable<UnityEditor.GUID>)
    UnityEditor.VisualScripting.Model.Stencils.Stencil.GetAssemblies()
    UnityEditor.VisualScripting.Model.Stencils.Stencil.GetAssembliesTypesMetadata()
    UnityEditor.VisualScripting.Model.Stencils.Stencil.GetSearcherFilterProvider()
    UnityEditor.VisualScripting.Model.Stencils.Stencil.GetSearcherAdapter(UnityEditor.VisualScripting.GraphViewModel.IStackModel, System.String)
    UnityEditor.VisualScripting.Model.Stencils.Stencil.GetSearcherAdapter(UnityEditor.VisualScripting.GraphViewModel.IGraphModel, System.String)
    UnityEditor.VisualScripting.Model.Stencils.Stencil.OnCompilationSucceeded(UnityEditor.VisualScripting.Model.VSGraphModel, UnityEditor.VisualScripting.Model.CompilationResult)
    UnityEditor.VisualScripting.Model.Stencils.Stencil.OnCompilationFailed(UnityEditor.VisualScripting.Model.VSGraphModel, UnityEditor.VisualScripting.Model.CompilationResult)
    UnityEditor.VisualScripting.Model.Stencils.Stencil.GetCompilationPluginHandlers(UnityEngine.VisualScripting.CompilationOptions)
    UnityEditor.VisualScripting.Model.Stencils.Stencil.GenerateTypeHandle(System.Type)
    UnityEditor.VisualScripting.Model.Stencils.Stencil.RequiresInitialization(UnityEditor.VisualScripting.Model.IVariableDeclarationModel)
    UnityEditor.VisualScripting.Model.Stencils.Stencil.RequiresInspectorInitialization(UnityEditor.VisualScripting.Model.IVariableDeclarationModel)
    UnityEditor.VisualScripting.Model.Stencils.Stencil.GetSourceFilePath(UnityEditor.VisualScripting.Model.VSGraphModel)
    UnityEditor.VisualScripting.Model.Stencils.Stencil.GetConstantNodeModelType(System.Type)
    UnityEditor.VisualScripting.Model.Stencils.Stencil.GetConstantNodeModelType(UnityEditor.VisualScripting.Model.Stencils.TypeHandle)
    UnityEditor.VisualScripting.Model.Stencils.Stencil.PreProcessGraph(UnityEditor.VisualScripting.Model.VSGraphModel)
    UnityEditor.VisualScripting.Model.Stencils.Stencil.ValidateEdgeConnection(UnityEditor.VisualScripting.GraphViewModel.IPortModel, UnityEditor.VisualScripting.GraphViewModel.IPortModel)
    UnityEditor.VisualScripting.Model.Stencils.Stencil.SpawnAllNodes(UnityEditor.VisualScripting.Model.VSGraphModel)
    UnityEditor.VisualScripting.Model.Stencils.Stencil.GetEntryPoints(UnityEditor.VisualScripting.Model.VSGraphModel)
    UnityEditor.VisualScripting.Model.Stencils.Stencil.OnInspectorGUI()
    UnityEditor.VisualScripting.Model.Stencils.Stencil.CreateDependencyFromEdge(UnityEditor.VisualScripting.GraphViewModel.IEdgeModel, UnityEditor.VisualScripting.Editor.LinkedNodesDependency, UnityEditor.VisualScripting.GraphViewModel.INodeModel)
    UnityEditor.VisualScripting.Model.Stencils.Stencil.RuntimeReference
    UnityEditor.VisualScripting.Model.Stencils.Stencil.RecompilationRequested
    UnityEditor.VisualScripting.Model.Stencils.Stencil.DragNDropHandler
    UnityEditor.VisualScripting.Model.Stencils.Stencil.GraphContext
    UnityEditor.VisualScripting.Model.Stencils.Stencil.Capabilities
    UnityEditor.VisualScripting.Model.Stencils.Stencil.MoveNodeDependenciesByDefault
    UnityEditor.VisualScripting.Model.Stencils.Stencil.Debugger
    UnityEditor.VisualScripting.Model.Stencils.Stencil.GeneratesCode
    Namespace: Unity.Compositor.Editor.Tests.Animation
    Syntax
    public class DummyStateMachineStencil : AnimationStateMachineStencil, ISearcherDatabaseProvider, IAuthoringContextProvider

    Properties

    Context

    Declaration
    public override IAuthoringContext Context { get; }
    Property Value
    Type Description
    IAuthoringContext
    Overrides
    AnimationStateMachineStencil.Context
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