docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class UnityEditorServiceAuthorizer

    An IServiceAuthorizer implementation that supports domain reload in the Unity Editor.

    Inheritance
    object
    Object
    ScriptableObject
    ScriptableSingleton<UnityEditorServiceAuthorizer>
    UnityEditorServiceAuthorizer
    Implements
    IServiceAuthorizer
    IAuthenticationStateProvider
    IUserInfoProvider
    IOrganizationRepository
    ISerializationCallbackReceiver
    Inherited Members
    ScriptableSingleton<UnityEditorServiceAuthorizer>.Save(bool)
    ScriptableSingleton<UnityEditorServiceAuthorizer>.GetFilePath()
    ScriptableSingleton<UnityEditorServiceAuthorizer>.instance
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, InstantiateParameters)
    Object.InstantiateAsync<T>(T, int, InstantiateParameters)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion, InstantiateParameters)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, InstantiateParameters)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
    Object.Instantiate<T>(T, InstantiateParameters)
    Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Cloud.Identity.Editor
    Assembly: Unity.Cloud.Identity.Editor.dll
    Syntax
    public class UnityEditorServiceAuthorizer : ScriptableSingleton<UnityEditorServiceAuthorizer>, IServiceAuthorizer, IAuthenticationStateProvider, IUserInfoProvider, IOrganizationRepository, ISerializationCallbackReceiver

    Properties

    AuthenticationState

    Declaration
    public AuthenticationState AuthenticationState { get; }
    Property Value
    Type Description
    AuthenticationState

    Methods

    AddAuthorization(HttpHeaders)

    Declaration
    public Task AddAuthorization(HttpHeaders headers)
    Parameters
    Type Name Description
    HttpHeaders headers
    Returns
    Type Description
    Task

    GetOrganizationAsync(OrganizationId)

    Declaration
    public Task<IOrganization> GetOrganizationAsync(OrganizationId organizationId)
    Parameters
    Type Name Description
    OrganizationId organizationId
    Returns
    Type Description
    Task<IOrganization>

    GetUserInfoAsync()

    Declaration
    public Task<IUserInfo> GetUserInfoAsync()
    Returns
    Type Description
    Task<IUserInfo>

    ListOrganizationsAsync(Range, CancellationToken)

    Declaration
    public IAsyncEnumerable<IOrganization> ListOrganizationsAsync(Range range, CancellationToken cancellationToken = default)
    Parameters
    Type Name Description
    Range range
    CancellationToken cancellationToken
    Returns
    Type Description
    IAsyncEnumerable<IOrganization>

    OnAfterDeserialize()

    Implement this method to receive a callback after Unity deserializes your object.

    Declaration
    public void OnAfterDeserialize()

    OnBeforeSerialize()

    Implement this method to receive a callback before Unity serializes your object.

    Declaration
    public void OnBeforeSerialize()

    Events

    AuthenticationStateChanged

    Declaration
    public event Action<AuthenticationState> AuthenticationStateChanged
    Event Type
    Type Description
    Action<AuthenticationState>

    Implements

    IServiceAuthorizer
    IAuthenticationStateProvider
    IUserInfoProvider
    IOrganizationRepository
    ISerializationCallbackReceiver
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)