docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class GltfBoundsAsset

    Base component for code-less loading of glTF files Extends GltfAsset with bounding box calculation

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    GltfAssetBase
    GltfAsset
    GltfBoundsAsset
    Inherited Members
    GltfAsset.Url
    GltfAsset.LoadOnStartup
    GltfAsset.SceneId
    GltfAsset.PlayAutomatically
    GltfAsset.StreamingAsset
    GltfAsset.InstantiationSettings
    GltfAsset.SceneInstance
    GltfAsset.FullUrl
    GltfAsset.Start()
    GltfAsset.PostInstantiation(IInstantiator, bool)
    GltfAsset.ClearScenes()
    GltfAssetBase.ImportSettings
    GltfAssetBase.Importer
    GltfAssetBase.IsDone
    GltfAssetBase.CurrentSceneId
    GltfAssetBase.Instantiate(ICodeLogger)
    GltfAssetBase.InstantiateScene(int, GameObjectInstantiator)
    GltfAssetBase.GetMaterial(int)
    GltfAssetBase.SceneCount
    GltfAssetBase.SceneNames
    GltfAssetBase.Dispose()
    GltfAssetBase.OnDestroy()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: GLTFast
    Assembly: glTFast.dll
    Syntax
    public class GltfBoundsAsset : GltfAsset

    Properties

    Bounds

    Bounding box of the instantiated glTF scene

    Declaration
    public Bounds Bounds { get; }
    Property Value
    Type Description
    Bounds

    CreateBoxCollider

    If true, a box collider encapsulating the glTF scene is created (only if the built-in Physics module is enabled).

    Declaration
    public bool CreateBoxCollider { get; set; }
    Property Value
    Type Description
    bool

    Methods

    GetDefaultInstantiator(ICodeLogger)

    Returns an instance of the default instantiator

    Declaration
    protected override IInstantiator GetDefaultInstantiator(ICodeLogger logger)
    Parameters
    Type Name Description
    ICodeLogger logger

    Custom logger to use with the instantiator

    Returns
    Type Description
    IInstantiator

    Default instantiator instance

    Overrides
    GltfAsset.GetDefaultInstantiator(ICodeLogger)

    InstantiateScene(int, ICodeLogger)

    Creates an instance of the scene specified by the scene index.

    Declaration
    public override Task<bool> InstantiateScene(int sceneIndex, ICodeLogger logger = null)
    Parameters
    Type Name Description
    int sceneIndex

    Index of the scene to be instantiated

    ICodeLogger logger

    Used for message reporting

    Returns
    Type Description
    Task<bool>

    True if instantiation was successful.

    Overrides
    GltfAssetBase.InstantiateScene(int, ICodeLogger)

    Load(string, IDownloadProvider, IDeferAgent, IMaterialGenerator, ICodeLogger)

    Method for manual loading with custom IDownloadProvider and IDeferAgent.

    Declaration
    public override Task<bool> Load(string gltfUrl, IDownloadProvider downloadProvider = null, IDeferAgent deferAgent = null, IMaterialGenerator materialGenerator = null, ICodeLogger logger = null)
    Parameters
    Type Name Description
    string gltfUrl

    URL of the glTF file.

    IDownloadProvider downloadProvider

    Download Provider for custom loading (e.g. caching or HTTP authorization)

    IDeferAgent deferAgent

    Defer Agent takes care of interrupting the loading procedure in order to keep the frame rate responsive.

    IMaterialGenerator materialGenerator

    Used to convert glTF materials to Material instances

    ICodeLogger logger

    Used for message reporting

    Returns
    Type Description
    Task<bool>

    Async Task that loads the glTF's contents

    Overrides
    GltfAsset.Load(string, IDownloadProvider, IDeferAgent, IMaterialGenerator, ICodeLogger)
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)