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    Class GltfAssetBase

    Base component for code-less loading of glTF files

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    GltfAssetBase
    GltfAsset
    GltfEntityAsset
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    Namespace: GLTFast
    Assembly: solution.dll
    Syntax
    public abstract class GltfAssetBase : MonoBehaviour

    Properties

    CurrentSceneId

    Scene ID of the recently instantiated scene. Null if there was no scene instantiated (successfully).

    Declaration
    public int? CurrentSceneId { get; protected set; }
    Property Value
    Type Description
    int?

    ImportSettings

    glTF import settings

    Declaration
    public ImportSettings ImportSettings { get; set; }
    Property Value
    Type Description
    ImportSettings

    Importer

    Instance used for loading the glTF's content

    Declaration
    public GltfImport Importer { get; protected set; }
    Property Value
    Type Description
    GltfImport

    IsDone

    Indicates whether the glTF was loaded (no matter if successfully or not)

    Declaration
    public bool IsDone { get; }
    Property Value
    Type Description
    bool

    True when loading routine ended, false otherwise.

    SceneCount

    Number of scenes loaded

    Declaration
    public int SceneCount { get; }
    Property Value
    Type Description
    int

    SceneNames

    Array of scenes' names (entries can be null, if not specified)

    Declaration
    public string[] SceneNames { get; }
    Property Value
    Type Description
    string[]

    Methods

    ClearScenes()

    Removes previously instantiated scene(s)

    Declaration
    public abstract void ClearScenes()

    Dispose()

    Releases previously allocated resources.

    Declaration
    public void Dispose()

    GetDefaultInstantiator(ICodeLogger)

    Returns an instance of the default instantiator

    Declaration
    protected abstract IInstantiator GetDefaultInstantiator(ICodeLogger logger)
    Parameters
    Type Name Description
    ICodeLogger logger

    Custom logger to use with the instantiator

    Returns
    Type Description
    IInstantiator

    Default instantiator instance

    GetMaterial(int)

    Returns an imported glTF material. Note: Asset has to have finished loading before!

    Declaration
    public Material GetMaterial(int index = 0)
    Parameters
    Type Name Description
    int index

    Index of material in glTF file.

    Returns
    Type Description
    Material

    glTF material if it was loaded successfully and index is correct, null otherwise.

    Instantiate(ICodeLogger)

    Creates an instance of the main scene

    Declaration
    public Task<bool> Instantiate(ICodeLogger logger = null)
    Parameters
    Type Name Description
    ICodeLogger logger

    Used for message reporting

    Returns
    Type Description
    Task<bool>

    True if instantiation was successful.

    InstantiateScene(int, GameObjectInstantiator)

    Creates an instance of the scene specified by the scene index.

    Declaration
    protected Task<bool> InstantiateScene(int sceneIndex, GameObjectInstantiator instantiator)
    Parameters
    Type Name Description
    int sceneIndex

    Index of the scene to be instantiated

    GameObjectInstantiator instantiator

    Receives scene construction calls

    Returns
    Type Description
    Task<bool>

    True if instantiation was successful.

    InstantiateScene(int, ICodeLogger)

    Creates an instance of the scene specified by the scene index.

    Declaration
    public virtual Task<bool> InstantiateScene(int sceneIndex, ICodeLogger logger = null)
    Parameters
    Type Name Description
    int sceneIndex

    Index of the scene to be instantiated

    ICodeLogger logger

    Used for message reporting

    Returns
    Type Description
    Task<bool>

    True if instantiation was successful.

    Load(string, IDownloadProvider, IDeferAgent, IMaterialGenerator, ICodeLogger)

    Method for manual loading with custom IDownloadProvider and IDeferAgent.

    Declaration
    public virtual Task<bool> Load(string gltfUrl, IDownloadProvider downloadProvider = null, IDeferAgent deferAgent = null, IMaterialGenerator materialGenerator = null, ICodeLogger logger = null)
    Parameters
    Type Name Description
    string gltfUrl

    URL of the glTF file.

    IDownloadProvider downloadProvider

    Download Provider for custom loading (e.g. caching or HTTP authorization)

    IDeferAgent deferAgent

    Defer Agent takes care of interrupting the loading procedure in order to keep the frame rate responsive.

    IMaterialGenerator materialGenerator

    Used to convert glTF materials to Material instances

    ICodeLogger logger

    Used for message reporting

    Returns
    Type Description
    Task<bool>

    Async Task that loads the glTF's contents

    OnDestroy()

    Called before GameObject is destroyed

    Declaration
    protected virtual void OnDestroy()

    PostInstantiation(IInstantiator, bool)

    Callback that is called after instantiation

    Declaration
    protected virtual void PostInstantiation(IInstantiator instantiator, bool success)
    Parameters
    Type Name Description
    IInstantiator instantiator

    instantiator that was used

    bool success

    True if instantiation was successful, false otherwise

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