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    Class PbrMetallicRoughnessBase<TTextureInfo>

    A set of parameter values that are used to define the metallic-roughness material model from Physically-Based Rendering (PBR) methodology.

    Inheritance
    object
    PbrMetallicRoughnessBase
    PbrMetallicRoughnessBase<TTextureInfo>
    PbrMetallicRoughness
    PbrMetallicRoughness
    Inherited Members
    PbrMetallicRoughnessBase.baseColorFactor
    PbrMetallicRoughnessBase.BaseColor
    PbrMetallicRoughnessBase.metallicFactor
    PbrMetallicRoughnessBase.roughnessFactor
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: GLTFast.Schema
    Assembly: solution.dll
    Syntax
    [Serializable]
    public abstract class PbrMetallicRoughnessBase<TTextureInfo> : PbrMetallicRoughnessBase where TTextureInfo : TextureInfoBase
    Type Parameters
    Name Description
    TTextureInfo

    textureInfo type

    Fields

    Name Description
    baseColorTexture

    The base color texture. This texture contains RGB(A) components in sRGB color space. The first three components (RGB) specify the base color of the material. If the fourth component (A) is present, it represents the opacity of the material. Otherwise, an opacity of 1.0 is assumed.

    metallicRoughnessTexture

    The metallic-roughness texture has two components. The first component (R) contains the metallic-ness of the material. The second component (G) contains the roughness of the material. These values are linear. If the third component (B) and/or the fourth component (A) are present, they are ignored.

    Properties

    Name Description
    BaseColorTexture

    The base color texture. This texture contains RGB(A) components in sRGB color space. The first three components (RGB) specify the base color of the material. If the fourth component (A) is present, it represents the opacity of the material. Otherwise, an opacity of 1.0 is assumed.

    MetallicRoughnessTexture

    The metallic-roughness texture has two components. The first component (R) contains the metallic-ness of the material. The second component (G) contains the roughness of the material. These values are linear. If the third component (B) and/or the fourth component (A) are present, they are ignored.

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