Class GltfAsset
Base component for code-less loading of glTF files
Inherited Members
Namespace: GLTFast
Assembly: solution.dll
Syntax
public class GltfAsset : GltfAssetBase
Properties
| Name | Description |
|---|---|
| FullUrl | Final URL, considering all options (like streamingAsset) |
| InstantiationSettings | Instantiation settings |
| LoadOnStartup | Automatically load at start |
| PlayAutomatically | If true, the first animation clip starts playing right after instantiation. |
| SceneId | Scene to load (-1 loads glTFs default scene) |
| SceneInstance | Latest scene's instance. |
| StreamingAsset | If true, url is treated as relative StreamingAssets path |
| Url | URL to load the glTF from Loading local file paths works by prefixing them with "file://" |
Methods
| Name | Description |
|---|---|
| ClearScenes() | Removes previously instantiated scene(s) |
| GetDefaultInstantiator(ICodeLogger) | Returns an instance of the default instantiator |
| Load(string, IDownloadProvider, IDeferAgent, IMaterialGenerator, ICodeLogger) | Method for manual loading with custom IDownloadProvider and IDeferAgent. |
| PostInstantiation(IInstantiator, bool) | Callback that is called after instantiation |
| Start() | Called at initialization phase |