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    Struct LensSettings

    Describes the FOV and clip planes for a camera. This generally mirrors the Unity Camera's lens settings, and will be used to drive the Unity camera when the vcam is active.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Cinemachine
    Assembly: Unity.Cinemachine.dll
    Syntax
    [Serializable]
    public struct LensSettings

    Fields

    Dutch

    The dutch (tilt) to be applied to the camera. In degrees

    Declaration
    [Tooltip("Camera Z roll, or tilt, in degrees.")]
    public float Dutch
    Field Value
    Type Description
    float

    FarClipPlane

    The far clip plane for this LensSettings

    Declaration
    [Tooltip("This defines the far region of the renderable range of the camera frustum. Typically you want to set this value as low as possible without cutting off desired distant objects")]
    public float FarClipPlane
    Field Value
    Type Description
    float

    FieldOfView

    This is the camera vertical field of view in degrees. Display will be in vertical degress, unless the associated camera has its FOV axis setting set to Horizontal, in which case display will be in horizontal degress. Internally, it is always vertical degrees.
    For cinematic people, a 50mm lens on a super-35mm sensor would equal a 19.6 degree FOV.

    Declaration
    [Tooltip("This setting controls the Field of View or Local Length of the lens, depending on whether the camera mode is physical or nonphysical.  Field of View can be either horizontal or vertical, depending on the setting in the Camera component.")]
    public float FieldOfView
    Field Value
    Type Description
    float

    ModeOverride

    Allows you to select a different camera mode to apply to the Camera component when Cinemachine activates this Virtual Camera.

    Declaration
    [Tooltip("Allows you to select a different camera mode to apply to the Camera component when Cinemachine activates this Virtual Camera.")]
    public LensSettings.OverrideModes ModeOverride
    Field Value
    Type Description
    LensSettings.OverrideModes

    NearClipPlane

    The near clip plane for this LensSettings

    Declaration
    [Tooltip("This defines the near region in the renderable range of the camera frustum. Raising this value will stop the game from drawing things near the camera, which can sometimes come in handy.  Larger values will also increase your shadow resolution.")]
    public float NearClipPlane
    Field Value
    Type Description
    float

    OrthographicSize

    When using an orthographic camera, this defines the half-height, in world co-ordinates, of the camera view.

    Declaration
    [Tooltip("When using an orthographic camera, this defines the half-height, in world coordinates, of the camera view.")]
    public float OrthographicSize
    Field Value
    Type Description
    float

    PhysicalProperties

    The physical settings of the lens, valid only when camera is set to Physical mode.

    Declaration
    public LensSettings.PhysicalSettings PhysicalProperties
    Field Value
    Type Description
    LensSettings.PhysicalSettings

    Properties

    Aspect

    For physical cameras, this is the Sensor aspect.
    For nonphysical cameras, this is the screen aspect pulled from the camera, if any.

    Declaration
    public float Aspect { get; }
    Property Value
    Type Description
    float

    Default

    Default Lens Settings

    Declaration
    public static LensSettings Default { get; }
    Property Value
    Type Description
    LensSettings

    IsPhysicalCamera

    This property will be true if the camera mode is set, either directly or indirectly, to Physical Camera Do not set this property. Instead, use the ModeOverride field to set physical mode.

    Declaration
    public bool IsPhysicalCamera { get; }
    Property Value
    Type Description
    bool

    Orthographic

    This is set every frame by the virtual camera, based on the value found in the currently associated Unity camera. Do not set this property. Instead, use the ModeOverride field to set orthographic mode.

    Declaration
    public bool Orthographic { get; }
    Property Value
    Type Description
    bool

    Methods

    AreEqual(ref LensSettings, ref LensSettings)

    Compare two lens settings objects for approximate equality

    Declaration
    public static bool AreEqual(ref LensSettings a, ref LensSettings b)
    Parameters
    Type Name Description
    LensSettings a

    First LensSettings

    LensSettings b

    Second Lens Settings

    Returns
    Type Description
    bool

    True if the two lenses are approximately equal

    CopyCameraMode(ref LensSettings)

    Copy the properties controlled by camera mode. If ModeOverride is None, then some internal state information must be transferred.

    Declaration
    public void CopyCameraMode(ref LensSettings fromLens)
    Parameters
    Type Name Description
    LensSettings fromLens

    The LensSettings from which we will take the info

    FromCamera(Camera)

    Creates a new LensSettings, copying the values from the supplied Camera

    Declaration
    public static LensSettings FromCamera(Camera fromCamera)
    Parameters
    Type Name Description
    Camera fromCamera

    The Camera from which the FoV, near and far clip planes will be copied.

    Returns
    Type Description
    LensSettings

    The LensSettings as extracted from the supplied Camera

    Lerp(LensSettings, LensSettings, float)

    Linearly blends the fields of two LensSettings and returns the result

    Declaration
    public static LensSettings Lerp(LensSettings lensA, LensSettings lensB, float t)
    Parameters
    Type Name Description
    LensSettings lensA

    The LensSettings to blend from

    LensSettings lensB

    The LensSettings to blend to

    float t

    The interpolation value. Internally clamped to the range [0,1]

    Returns
    Type Description
    LensSettings

    Interpolated settings

    Lerp(in LensSettings, float)

    Lerp the interpolatable values. Values that can't be interpolated remain intact.

    Declaration
    public void Lerp(in LensSettings lensB, float t)
    Parameters
    Type Name Description
    LensSettings lensB

    The lens containing the values to combine with this one

    float t

    The weight of LensB's values.

    PullInheritedPropertiesFromCamera(Camera)

    In the event that there is no camera mode override, camera mode is driven by the Camera's state.

    Declaration
    public void PullInheritedPropertiesFromCamera(Camera camera)
    Parameters
    Type Name Description
    Camera camera

    The Camera from which we will take the info

    Validate()

    Make sure lens settings are sane. Call this from OnValidate().

    Declaration
    public void Validate()
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