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    Class CinemachineTool

    This was a base class for Cinemachine tools, but is not longer used.

    Inheritance
    object
    Object
    ScriptableObject
    EditorTool
    CinemachineTool
    Implements
    IDrawSelectedHandles
    Inherited Members
    EditorTool.OnToolGUI(EditorWindow)
    EditorTool.IsAvailable()
    EditorTool.targets
    EditorTool.target
    EditorTool.gridSnapEnabled
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, InstantiateParameters)
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    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion, InstantiateParameters)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, InstantiateParameters)
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    Object.Instantiate(Object, Scene)
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    Object.Destroy(Object, float)
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    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
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    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
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    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
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    Object.FindAnyObjectByType(Type)
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    Namespace: Unity.Cinemachine.Editor
    Assembly: Unity.Cinemachine.Editor.dll
    Syntax
    [Obsolete("This class is no longer used.")]
    public abstract class CinemachineTool : EditorTool, IDrawSelectedHandles

    Properties

    toolbarIcon

    This lets the editor find the icon of the tool.

    Declaration
    public override GUIContent toolbarIcon { get; }
    Property Value
    Type Description
    GUIContent
    Overrides
    EditorTool.toolbarIcon

    Methods

    GetIcon()

    Implement this to set your Tool's icon and tooltip.

    Declaration
    protected abstract GUIContent GetIcon()
    Returns
    Type Description
    GUIContent

    A GUIContent with an icon set.

    OnActivated()

    This is called when the Tool is selected in the editor.

    Declaration
    public override void OnActivated()
    Overrides
    EditorTool.OnActivated()

    OnDrawHandles()

    Implement IDrawSelectedHandles to draw gizmos for this tool even if it is not the active tool.

    Declaration
    public void OnDrawHandles()

    OnWillBeDeactivated()

    This is called when the Tool is deselected in the editor.

    Declaration
    public override void OnWillBeDeactivated()
    Overrides
    EditorTool.OnWillBeDeactivated()

    Implements

    IDrawSelectedHandles
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