Class CinemachineTool
This was a base class for Cinemachine tools, but is not longer used.
Inheritance
CinemachineTool
Inherited Members
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, InstantiateParameters)
Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Assembly: Unity.Cinemachine.Editor.dll
[Obsolete("This class is no longer used.")]
public abstract class CinemachineTool : EditorTool, IDrawSelectedHandles
Properties
This lets the editor find the icon of the tool.
Declaration
public override GUIContent toolbarIcon { get; }
Property Value
Overrides
Methods
Implement this to set your Tool's icon and tooltip.
Declaration
protected abstract GUIContent GetIcon()
Returns
Type |
Description |
GUIContent |
A GUIContent with an icon set.
|
This is called when the Tool is selected in the editor.
Declaration
public override void OnActivated()
Overrides
Implement IDrawSelectedHandles to draw gizmos for this tool even if it is not the active tool.
Declaration
public void OnDrawHandles()
This is called when the Tool is deselected in the editor.
Declaration
public override void OnWillBeDeactivated()
Overrides
Implements
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