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    Class CinemachineStoryboard

    An add-on module for CinemachineCamera that places an image in screen space over the camera's output.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    CinemachineExtension
    CinemachineStoryboard
    Inherited Members
    CinemachineExtension.Epsilon
    CinemachineExtension.ComponentOwner
    CinemachineExtension.Awake()
    CinemachineExtension.OnDestroy()
    CinemachineExtension.OnEnable()
    CinemachineExtension.PrePipelineMutateCameraStateCallback(CinemachineVirtualCameraBase, ref CameraState, float)
    CinemachineExtension.InvokePostPipelineStageCallback(CinemachineVirtualCameraBase, CinemachineCore.Stage, ref CameraState, float)
    CinemachineExtension.OnTargetObjectWarped(CinemachineVirtualCameraBase, Transform, Vector3)
    CinemachineExtension.ForceCameraPosition(Vector3, Quaternion)
    CinemachineExtension.OnTransitionFromCamera(ICinemachineCamera, Vector3, float)
    CinemachineExtension.GetMaxDampTime()
    CinemachineExtension.GetExtraState<T>(CinemachineVirtualCameraBase)
    CinemachineExtension.GetAllExtraStates<T>(List<T>)
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.GetComponentIndex()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, InstantiateParameters)
    Object.InstantiateAsync<T>(T, int, InstantiateParameters)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion, InstantiateParameters)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, InstantiateParameters)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
    Object.Instantiate<T>(T, InstantiateParameters)
    Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Cinemachine
    Assembly: Unity.Cinemachine.dll
    Syntax
    [AddComponentMenu("Cinemachine/Procedural/Extensions/Cinemachine Storyboard")]
    [ExecuteAlways]
    [DisallowMultipleComponent]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.cinemachine@3.1/manual/CinemachineStoryboard.html")]
    public class CinemachineStoryboard : CinemachineExtension

    Fields

    Alpha

    The opacity of the image. 0 is transparent, 1 is opaque

    Declaration
    [Tooltip("The opacity of the image.  0 is transparent, 1 is opaque")]
    [FormerlySerializedAs("m_Alpha")]
    [Range(0, 1)]
    public float Alpha
    Field Value
    Type Description
    float

    Aspect

    How to handle differences between image aspect and screen aspect

    Declaration
    [Tooltip("How to handle differences between image aspect and screen aspect")]
    [FormerlySerializedAs("m_Aspect")]
    public CinemachineStoryboard.FillStrategy Aspect
    Field Value
    Type Description
    CinemachineStoryboard.FillStrategy

    Center

    The screen-space position at which to display the image. Zero is center

    Declaration
    [Tooltip("The screen-space position at which to display the image.  Zero is center")]
    [FormerlySerializedAs("m_Center")]
    public Vector2 Center
    Field Value
    Type Description
    Vector2

    Image

    The image to display

    Declaration
    [Tooltip("The image to display")]
    [FormerlySerializedAs("m_Image")]
    public Texture Image
    Field Value
    Type Description
    Texture

    MuteCamera

    If checked, Camera transform will not be controlled by this virtual camera

    Declaration
    [Tooltip("If checked, Camera transform will not be controlled by this virtual camera")]
    [FormerlySerializedAs("m_MuteCamera")]
    public bool MuteCamera
    Field Value
    Type Description
    bool

    PlaneDistance

    How far away from the camera is the storyboard's canvas generated.

    Declaration
    [Tooltip("How far away from the camera is the Canvas generated.")]
    [FormerlySerializedAs("m_PlaneDistance")]
    public float PlaneDistance
    Field Value
    Type Description
    float

    RenderMode

    The render mode of the canvas on which the storyboard is drawn.

    Declaration
    [Tooltip("The render mode of the canvas on which the storyboard is drawn.")]
    [FormerlySerializedAs("m_RenderMode")]
    public CinemachineStoryboard.StoryboardRenderMode RenderMode
    Field Value
    Type Description
    CinemachineStoryboard.StoryboardRenderMode

    Rotation

    The screen-space rotation to apply to the image

    Declaration
    [Tooltip("The screen-space rotation to apply to the image")]
    [FormerlySerializedAs("m_Rotation")]
    public Vector3 Rotation
    Field Value
    Type Description
    Vector3

    Scale

    The screen-space scaling to apply to the image

    Declaration
    [Tooltip("The screen-space scaling to apply to the image")]
    [FormerlySerializedAs("m_Scale")]
    public Vector2 Scale
    Field Value
    Type Description
    Vector2

    ShowImage

    If checked, the specified image will be displayed as an overlay over the virtual camera's output

    Declaration
    [Tooltip("If checked, the specified image will be displayed as an overlay over the virtual camera's output")]
    [FormerlySerializedAs("m_ShowImage")]
    public bool ShowImage
    Field Value
    Type Description
    bool

    SortingOrder

    Allows ordering canvases to render on top or below other canvases.

    Declaration
    [Tooltip("Allows ordering canvases to render on top or below other canvases.")]
    [FormerlySerializedAs("m_SortingOrder")]
    public int SortingOrder
    Field Value
    Type Description
    int

    SplitView

    Wipe the image on and off horizontally

    Declaration
    [Range(-1, 1)]
    [Tooltip("Wipe the image on and off horizontally")]
    [FormerlySerializedAs("m_SplitView")]
    public float SplitView
    Field Value
    Type Description
    float

    SyncScale

    If checked, X and Y scale are synchronized

    Declaration
    [Tooltip("If checked, X and Y scale are synchronized")]
    [FormerlySerializedAs("m_SyncScale")]
    public bool SyncScale
    Field Value
    Type Description
    bool

    s_StoryboardGlobalMute

    If checked, all storyboards are globally muted

    Declaration
    [Tooltip("If checked, all storyboards are globally muted")]
    public static bool s_StoryboardGlobalMute
    Field Value
    Type Description
    bool

    Methods

    ConnectToVcam(bool)

    Connect to virtual camera. Adds/removes listener

    Declaration
    protected override void ConnectToVcam(bool connect)
    Parameters
    Type Name Description
    bool connect

    True if connecting, false if disconnecting

    Overrides
    CinemachineExtension.ConnectToVcam(bool)

    PostPipelineStageCallback(CinemachineVirtualCameraBase, Stage, ref CameraState, float)

    Callback to display the image

    Declaration
    protected override void PostPipelineStageCallback(CinemachineVirtualCameraBase vcam, CinemachineCore.Stage stage, ref CameraState state, float deltaTime)
    Parameters
    Type Name Description
    CinemachineVirtualCameraBase vcam

    The virtual camera being processed

    CinemachineCore.Stage stage

    The current pipeline stage

    CameraState state

    The current virtual camera state

    float deltaTime

    The current applicable deltaTime

    Overrides
    CinemachineExtension.PostPipelineStageCallback(CinemachineVirtualCameraBase, CinemachineCore.Stage, ref CameraState, float)
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