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    Class CinemachinePath

    This is a deprecated component. Use SplineContainer instead.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    CinemachinePathBase
    CinemachinePath
    Inherited Members
    CinemachinePathBase.m_Resolution
    CinemachinePathBase.m_Appearance
    CinemachinePathBase.StandardizePos(float)
    CinemachinePathBase.EvaluatePosition(float)
    CinemachinePathBase.EvaluateTangent(float)
    CinemachinePathBase.EvaluateOrientation(float)
    CinemachinePathBase.FindClosestPoint(Vector3, int, int, int)
    CinemachinePathBase.MinUnit(CinemachinePathBase.PositionUnits)
    CinemachinePathBase.MaxUnit(CinemachinePathBase.PositionUnits)
    CinemachinePathBase.StandardizeUnit(float, CinemachinePathBase.PositionUnits)
    CinemachinePathBase.EvaluatePositionAtUnit(float, CinemachinePathBase.PositionUnits)
    CinemachinePathBase.EvaluateTangentAtUnit(float, CinemachinePathBase.PositionUnits)
    CinemachinePathBase.EvaluateOrientationAtUnit(float, CinemachinePathBase.PositionUnits)
    CinemachinePathBase.InvalidateDistanceCache()
    CinemachinePathBase.DistanceCacheIsValid()
    CinemachinePathBase.PathLength
    CinemachinePathBase.StandardizePathDistance(float)
    CinemachinePathBase.ToNativePathUnits(float, CinemachinePathBase.PositionUnits)
    CinemachinePathBase.FromPathNativeUnits(float, CinemachinePathBase.PositionUnits)
    CinemachinePathBase.OnEnable()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
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    MonoBehaviour.print(object)
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    MonoBehaviour.useGUILayout
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    Namespace: Unity.Cinemachine
    Assembly: Unity.Cinemachine.dll
    Syntax
    [Obsolete("CinemachinePath has been deprecated. Use SplineContainer instead")]
    [AddComponentMenu("")]
    [DisallowMultipleComponent]
    public class CinemachinePath : CinemachinePathBase

    Fields

    m_Looped

    If checked, then the path ends are joined to form a continuous loop

    Declaration
    [Tooltip("If checked, then the path ends are joined to form a continuous loop.")]
    public bool m_Looped
    Field Value
    Type Description
    bool

    m_Waypoints

    The waypoints that define the path. They will be interpolated using a bezier curve

    Declaration
    [Tooltip("The waypoints that define the path.  They will be interpolated using a bezier curve.")]
    public CinemachinePath.Waypoint[] m_Waypoints
    Field Value
    Type Description
    Waypoint[]

    Properties

    DistanceCacheSampleStepsPerSegment

    When calculating the distance cache, sample the path this many times between points

    Declaration
    public override int DistanceCacheSampleStepsPerSegment { get; }
    Property Value
    Type Description
    int
    Overrides
    CinemachinePathBase.DistanceCacheSampleStepsPerSegment

    Looped

    True if the path ends are joined to form a continuous loop

    Declaration
    public override bool Looped { get; }
    Property Value
    Type Description
    bool
    Overrides
    CinemachinePathBase.Looped

    MaxPos

    The maximum value for the path position

    Declaration
    public override float MaxPos { get; }
    Property Value
    Type Description
    float
    Overrides
    CinemachinePathBase.MaxPos

    MinPos

    The minimum value for the path position

    Declaration
    public override float MinPos { get; }
    Property Value
    Type Description
    float
    Overrides
    CinemachinePathBase.MinPos

    Methods

    EvaluateLocalOrientation(float)

    Get the orientation the curve at a point along the path.

    Declaration
    public override Quaternion EvaluateLocalOrientation(float pos)
    Parameters
    Type Name Description
    float pos

    Postion along the path. Need not be normalized.

    Returns
    Type Description
    Quaternion

    Local-space orientation of the path, as defined by tangent, up, and roll.

    Overrides
    CinemachinePathBase.EvaluateLocalOrientation(float)

    EvaluateLocalPosition(float)

    Get a worldspace position of a point along the path

    Declaration
    public override Vector3 EvaluateLocalPosition(float pos)
    Parameters
    Type Name Description
    float pos

    Postion along the path. Need not be normalized.

    Returns
    Type Description
    Vector3

    Local-space position of the point along at path at pos

    Overrides
    CinemachinePathBase.EvaluateLocalPosition(float)

    EvaluateLocalTangent(float)

    Get the tangent of the curve at a point along the path.

    Declaration
    public override Vector3 EvaluateLocalTangent(float pos)
    Parameters
    Type Name Description
    float pos

    Postion along the path. Need not be normalized.

    Returns
    Type Description
    Vector3

    Local-space direction of the path tangent. Length of the vector represents the tangent strength

    Overrides
    CinemachinePathBase.EvaluateLocalTangent(float)
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