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    Struct CinemachinePath.Waypoint

    A waypoint along the path

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Cinemachine
    Assembly: Unity.Cinemachine.dll
    Syntax
    [Serializable]
    public struct CinemachinePath.Waypoint

    Fields

    position

    Position in path-local space

    Declaration
    [Tooltip("Position in path-local space")]
    public Vector3 position
    Field Value
    Type Description
    Vector3

    roll

    Defines the roll of the path at this waypoint.
    The other orientation axes are inferred from the tangent and world up.

    Declaration
    [Tooltip("Defines the roll of the path at this waypoint.  The other orientation axes are inferred from the tangent and world up.")]
    public float roll
    Field Value
    Type Description
    float

    tangent

    Offset from the position, which defines the tangent of the curve at the waypoint.
    The length of the tangent encodes the strength of the bezier handle.
    The same handle is used symmetrically on both sides of the waypoint, to ensure smoothness.

    Declaration
    [Tooltip("Offset from the position, which defines the tangent of the curve at the waypoint.  The length of the tangent encodes the strength of the bezier handle.  The same handle is used symmetrically on both sides of the waypoint, to ensure smoothness.")]
    public Vector3 tangent
    Field Value
    Type Description
    Vector3
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