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    Class CinemachineFramingTransposer

    This is a deprecated component. Use CinemachinePositionComposer instead.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    CinemachineComponentBase
    CinemachineFramingTransposer
    Inherited Members
    CinemachineComponentBase.Epsilon
    CinemachineComponentBase.VirtualCamera
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    CinemachineComponentBase.FollowTargetPosition
    CinemachineComponentBase.FollowTargetRotation
    CinemachineComponentBase.LookAtTargetAsGroup
    CinemachineComponentBase.LookAtTargetPosition
    CinemachineComponentBase.LookAtTargetRotation
    CinemachineComponentBase.VcamState
    CinemachineComponentBase.PrePipelineMutateCameraState(ref CameraState, float)
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    Namespace: Unity.Cinemachine
    Assembly: Unity.Cinemachine.dll
    Syntax
    [AddComponentMenu("")]
    [Obsolete("CinemachineFramingTransposer has been deprecated. Use CinemachinePositionComposer instead")]
    [CameraPipeline(CinemachineCore.Stage.Body)]
    public class CinemachineFramingTransposer : CinemachineComponentBase

    Fields

    m_AdjustmentMode

    How to adjust the camera to get the desired framing

    Declaration
    [Tooltip("How to adjust the camera to get the desired framing.  You can zoom, dolly in/out, or do both.")]
    public CinemachineFramingTransposer.AdjustmentMode m_AdjustmentMode
    Field Value
    Type Description
    CinemachineFramingTransposer.AdjustmentMode

    m_BiasX

    A non-zero bias will move the targt position away from the center of the soft zone

    Declaration
    [Range(-0.5, 0.5)]
    [Tooltip("A non-zero bias will move the target position horizontally away from the center of the soft zone.")]
    public float m_BiasX
    Field Value
    Type Description
    float

    m_BiasY

    A non-zero bias will move the targt position away from the center of the soft zone

    Declaration
    [Range(-0.5, 0.5)]
    [Tooltip("A non-zero bias will move the target position vertically away from the center of the soft zone.")]
    public float m_BiasY
    Field Value
    Type Description
    float

    m_CameraDistance

    The distance along the camera axis that will be maintained from the Follow target

    Declaration
    [Tooltip("The distance along the camera axis that will be maintained from the Follow target")]
    public float m_CameraDistance
    Field Value
    Type Description
    float

    m_CenterOnActivate

    Force target to center of screen when this camera activates. If false, will clamp target to the edges of the dead zone

    Declaration
    [Tooltip("Force target to center of screen when this camera activates.  If false, will clamp target to the edges of the dead zone")]
    public bool m_CenterOnActivate
    Field Value
    Type Description
    bool

    m_DeadZoneDepth

    The camera will not move along its z-axis if the Follow target is within this distance of the specified camera distance

    Declaration
    [Tooltip("The camera will not move along its z-axis if the Follow target is within this distance of the specified camera distance")]
    [FormerlySerializedAs("m_DistanceDeadZoneSize")]
    public float m_DeadZoneDepth
    Field Value
    Type Description
    float

    m_DeadZoneHeight

    Camera will not move vertically if the target is within this range of the position

    Declaration
    [Range(0, 2)]
    [Tooltip("Camera will not move vertically if the target is within this range of the position.")]
    public float m_DeadZoneHeight
    Field Value
    Type Description
    float

    m_DeadZoneWidth

    Camera will not move horizontally if the target is within this range of the position

    Declaration
    [Space]
    [Range(0, 2)]
    [Tooltip("Camera will not move horizontally if the target is within this range of the position.")]
    public float m_DeadZoneWidth
    Field Value
    Type Description
    float

    m_GroupFramingMode

    What screen dimensions to consider when framing

    Declaration
    [Space]
    [Tooltip("What screen dimensions to consider when framing.  Can be Horizontal, Vertical, or both")]
    [FormerlySerializedAs("m_FramingMode")]
    public CinemachineFramingTransposer.FramingMode m_GroupFramingMode
    Field Value
    Type Description
    CinemachineFramingTransposer.FramingMode

    m_GroupFramingSize

    How much of the screen to fill with the bounding box of the targets.

    Declaration
    [Tooltip("The bounding box of the targets should occupy this amount of the screen space.  1 means fill the whole screen.  0.5 means fill half the screen, etc.")]
    public float m_GroupFramingSize
    Field Value
    Type Description
    float

    m_LookaheadIgnoreY

    If checked, movement along the Y axis will be ignored for lookahead calculations

    Declaration
    [Tooltip("If checked, movement along the Y axis will be ignored for lookahead calculations")]
    public bool m_LookaheadIgnoreY
    Field Value
    Type Description
    bool

    m_LookaheadSmoothing

    Controls the smoothness of the lookahead algorithm. Larger values smooth out jittery predictions and also increase prediction lag

    Declaration
    [Tooltip("Controls the smoothness of the lookahead algorithm.  Larger values smooth out jittery predictions and also increase prediction lag")]
    [Range(0, 30)]
    public float m_LookaheadSmoothing
    Field Value
    Type Description
    float

    m_LookaheadTime

    This setting will instruct the composer to adjust its target offset based on the motion of the target. The composer will look at a point where it estimates the target will be this many seconds into the future. Note that this setting is sensitive to noisy animation, and can amplify the noise, resulting in undesirable camera jitter. If the camera jitters unacceptably when the target is in motion, turn down this setting, or animate the target more smoothly.

    Declaration
    [Tooltip("This setting will instruct the composer to adjust its target offset based on the motion of the target.  The composer will look at a point where it estimates the target will be this many seconds into the future.  Note that this setting is sensitive to noisy animation, and can amplify the noise, resulting in undesirable camera jitter.  If the camera jitters unacceptably when the target is in motion, turn down this setting, or animate the target more smoothly.")]
    [Range(0, 1)]
    [Space]
    public float m_LookaheadTime
    Field Value
    Type Description
    float

    m_MaxDollyIn

    How much closer to the target can the camera go?

    Declaration
    [Tooltip("The maximum distance toward the target that this behaviour is allowed to move the camera.")]
    public float m_MaxDollyIn
    Field Value
    Type Description
    float

    m_MaxDollyOut

    How much farther from the target can the camera go?

    Declaration
    [Tooltip("The maximum distance away the target that this behaviour is allowed to move the camera.")]
    public float m_MaxDollyOut
    Field Value
    Type Description
    float

    m_MaximumDistance

    Set this to limit how far from the taregt the camera can get

    Declaration
    [Tooltip("Set this to limit how far from the target the camera can get.")]
    public float m_MaximumDistance
    Field Value
    Type Description
    float

    m_MaximumFOV

    If adjusting FOV, will not set the FOV higher than this

    Declaration
    [Range(1, 179)]
    [Tooltip("If adjusting FOV, will not set the FOV higher than this.")]
    public float m_MaximumFOV
    Field Value
    Type Description
    float

    m_MaximumOrthoSize

    If adjusting Orthographic Size, will not set it higher than this

    Declaration
    [Tooltip("If adjusting Orthographic Size, will not set it higher than this.")]
    public float m_MaximumOrthoSize
    Field Value
    Type Description
    float

    m_MinimumDistance

    Set this to limit how close to the target the camera can get

    Declaration
    [Tooltip("Set this to limit how close to the target the camera can get.")]
    public float m_MinimumDistance
    Field Value
    Type Description
    float

    m_MinimumFOV

    If adjusting FOV, will not set the FOV lower than this

    Declaration
    [Range(1, 179)]
    [Tooltip("If adjusting FOV, will not set the FOV lower than this.")]
    public float m_MinimumFOV
    Field Value
    Type Description
    float

    m_MinimumOrthoSize

    If adjusting Orthographic Size, will not set it lower than this

    Declaration
    [Tooltip("If adjusting Orthographic Size, will not set it lower than this.")]
    public float m_MinimumOrthoSize
    Field Value
    Type Description
    float

    m_ScreenX

    Horizontal screen position for target. The camera will move to position the tracked object here

    Declaration
    [Space]
    [Range(-0.5, 1.5)]
    [Tooltip("Horizontal screen position for target. The camera will move to position the tracked object here.")]
    public float m_ScreenX
    Field Value
    Type Description
    float

    m_ScreenY

    Vertical screen position for target, The camera will move to to position the tracked object here

    Declaration
    [Range(-0.5, 1.5)]
    [Tooltip("Vertical screen position for target, The camera will move to position the tracked object here.")]
    public float m_ScreenY
    Field Value
    Type Description
    float

    m_SoftZoneHeight

    When target is within this region, camera will gradually move to re-align towards the desired position, depending onm the damping speed

    Declaration
    [Range(0, 2)]
    [Tooltip("When target is within this region, camera will gradually move vertically to re-align towards the desired position, depending on the damping speed.")]
    public float m_SoftZoneHeight
    Field Value
    Type Description
    float

    m_SoftZoneWidth

    When target is within this region, camera will gradually move to re-align towards the desired position, depending onm the damping speed

    Declaration
    [Range(0, 2)]
    [Tooltip("When target is within this region, camera will gradually move horizontally to re-align towards the desired position, depending on the damping speed.")]
    public float m_SoftZoneWidth
    Field Value
    Type Description
    float

    m_TargetMovementOnly

    If set, damping will apply only to target motion, and not when the camera rotation changes. Turn this on to get an instant response when the rotation changes

    Declaration
    [Tooltip("If set, damping will apply  only to target motion, but not to camera rotation changes.  Turn this on to get an instant response when the rotation changes.  ")]
    public bool m_TargetMovementOnly
    Field Value
    Type Description
    bool

    m_TrackedObjectOffset

    Offset from the Follow Target object (in target-local co-ordinates). The camera will attempt to frame the point which is the target's position plus this offset. Use it to correct for cases when the target's origin is not the point of interest for the camera.

    Declaration
    [Tooltip("Offset from the Follow Target object (in target-local co-ordinates).  The camera will attempt to frame the point which is the target's position plus this offset.  Use it to correct for cases when the target's origin is not the point of interest for the camera.")]
    public Vector3 m_TrackedObjectOffset
    Field Value
    Type Description
    Vector3

    m_UnlimitedSoftZone

    If checked, then then soft zone will be unlimited in size

    Declaration
    [Space]
    [Tooltip("If checked, then then soft zone will be unlimited in size.")]
    public bool m_UnlimitedSoftZone
    Field Value
    Type Description
    bool

    m_XDamping

    How aggressively the camera tries to maintain the offset in the X-axis. Small numbers are more responsive, rapidly translating the camera to keep the target's x-axis offset. Larger numbers give a more heavy slowly responding camera. Using different settings per axis can yield a wide range of camera behaviors

    Declaration
    [Space]
    [Range(0, 20)]
    [Tooltip("How aggressively the camera tries to maintain the offset in the X-axis.  Small numbers are more responsive, rapidly translating the camera to keep the target's x-axis offset.  Larger numbers give a more heavy slowly responding camera.  Using different settings per axis can yield a wide range of camera behaviors.")]
    public float m_XDamping
    Field Value
    Type Description
    float

    m_YDamping

    How aggressively the camera tries to maintain the offset in the Y-axis. Small numbers are more responsive, rapidly translating the camera to keep the target's y-axis offset. Larger numbers give a more heavy slowly responding camera. Using different settings per axis can yield a wide range of camera behaviors

    Declaration
    [Range(0, 20)]
    [Tooltip("How aggressively the camera tries to maintain the offset in the Y-axis.  Small numbers are more responsive, rapidly translating the camera to keep the target's y-axis offset.  Larger numbers give a more heavy slowly responding camera.  Using different settings per axis can yield a wide range of camera behaviors.")]
    public float m_YDamping
    Field Value
    Type Description
    float

    m_ZDamping

    How aggressively the camera tries to maintain the offset in the Z-axis. Small numbers are more responsive, rapidly translating the camera to keep the target's z-axis offset. Larger numbers give a more heavy slowly responding camera. Using different settings per axis can yield a wide range of camera behaviors

    Declaration
    [Range(0, 20)]
    [Tooltip("How aggressively the camera tries to maintain the offset in the Z-axis.  Small numbers are more responsive, rapidly translating the camera to keep the target's z-axis offset.  Larger numbers give a more heavy slowly responding camera.  Using different settings per axis can yield a wide range of camera behaviors.")]
    public float m_ZDamping
    Field Value
    Type Description
    float

    Properties

    BodyAppliesAfterAim

    FramingTransposer's algorithm tahes camera orientation as input, so even though it is a Body component, it must apply after Aim

    Declaration
    public override bool BodyAppliesAfterAim { get; }
    Property Value
    Type Description
    bool
    Overrides
    CinemachineComponentBase.BodyAppliesAfterAim

    IsValid

    True if component is enabled and has a valid Follow target

    Declaration
    public override bool IsValid { get; }
    Property Value
    Type Description
    bool
    Overrides
    CinemachineComponentBase.IsValid

    LastBounds

    For editor visulaization of the calculated bounding box of the group

    Declaration
    public Bounds LastBounds { get; }
    Property Value
    Type Description
    Bounds

    LastBoundsMatrix

    For editor visualization of the calculated bounding box of the group

    Declaration
    public Matrix4x4 LastBoundsMatrix { get; }
    Property Value
    Type Description
    Matrix4x4

    Stage

    Get the Cinemachine Pipeline stage that this component implements. Always returns the Body stage

    Declaration
    public override CinemachineCore.Stage Stage { get; }
    Property Value
    Type Description
    CinemachineCore.Stage
    Overrides
    CinemachineComponentBase.Stage

    TrackedPoint

    Internal API for inspector

    Declaration
    public Vector3 TrackedPoint { get; }
    Property Value
    Type Description
    Vector3

    Methods

    ForceCameraPosition(Vector3, Quaternion)

    Force the virtual camera to assume a given position and orientation

    Declaration
    public override void ForceCameraPosition(Vector3 pos, Quaternion rot)
    Parameters
    Type Name Description
    Vector3 pos

    Worldspace pposition to take

    Quaternion rot

    Worldspace orientation to take

    Overrides
    CinemachineComponentBase.ForceCameraPosition(Vector3, Quaternion)

    GetMaxDampTime()

    Report maximum damping time needed for this component.

    Declaration
    public override float GetMaxDampTime()
    Returns
    Type Description
    float

    Highest damping setting in this component

    Overrides
    CinemachineComponentBase.GetMaxDampTime()

    MutateCameraState(ref CameraState, float)

    Positions the virtual camera according to the transposer rules.

    Declaration
    public override void MutateCameraState(ref CameraState curState, float deltaTime)
    Parameters
    Type Name Description
    CameraState curState

    The current camera state

    float deltaTime

    Used for damping. If less than 0, no damping is done.

    Overrides
    CinemachineComponentBase.MutateCameraState(ref CameraState, float)

    OnTargetObjectWarped(Transform, Vector3)

    This is called to notify the user that a target got warped, so that we can update its internal state to make the camera also warp seamlessy.

    Declaration
    public override void OnTargetObjectWarped(Transform target, Vector3 positionDelta)
    Parameters
    Type Name Description
    Transform target

    The object that was warped

    Vector3 positionDelta

    The amount the target's position changed

    Overrides
    CinemachineComponentBase.OnTargetObjectWarped(Transform, Vector3)

    OnTransitionFromCamera(ICinemachineCamera, Vector3, float)

    Notification that this virtual camera is going live. Base class implementation does nothing.

    Declaration
    public override bool OnTransitionFromCamera(ICinemachineCamera fromCam, Vector3 worldUp, float deltaTime)
    Parameters
    Type Name Description
    ICinemachineCamera fromCam

    The camera being deactivated. May be null.

    Vector3 worldUp

    Default world Up, set by the CinemachineBrain

    float deltaTime

    Delta time for time-based effects (ignore if less than or equal to 0)

    Returns
    Type Description
    bool

    True if the vcam should do an internal update as a result of this call

    Overrides
    CinemachineComponentBase.OnTransitionFromCamera(ICinemachineCamera, Vector3, float)
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