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    Class CinemachineAutoFocus

    This behaviour will drive the Camera focusDistance property. It can be used to hold focus onto a specific object, or (in HDRP) to auto-detect what is in front of the camera and focus on that.

    Camera.focusDistance is only available in physical mode, and appropriate processing must be installed for it to have any visible effect.

    This component's ScreenCenter mode is only available in HDRP projects, and in this mode the component cannot be dynamically added at runtime; it must be added in the editor.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    CinemachineExtension
    CinemachineAutoFocus
    Inherited Members
    CinemachineExtension.Epsilon
    CinemachineExtension.ComponentOwner
    CinemachineExtension.Awake()
    CinemachineExtension.OnDestroy()
    CinemachineExtension.OnEnable()
    CinemachineExtension.ConnectToVcam(bool)
    CinemachineExtension.PrePipelineMutateCameraStateCallback(CinemachineVirtualCameraBase, ref CameraState, float)
    CinemachineExtension.InvokePostPipelineStageCallback(CinemachineVirtualCameraBase, CinemachineCore.Stage, ref CameraState, float)
    CinemachineExtension.OnTargetObjectWarped(CinemachineVirtualCameraBase, Transform, Vector3)
    CinemachineExtension.ForceCameraPosition(Vector3, Quaternion)
    CinemachineExtension.OnTransitionFromCamera(ICinemachineCamera, Vector3, float)
    CinemachineExtension.GetMaxDampTime()
    CinemachineExtension.GetExtraState<T>(CinemachineVirtualCameraBase)
    CinemachineExtension.GetAllExtraStates<T>(List<T>)
    MonoBehaviour.IsInvoking()
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    MonoBehaviour.print(object)
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    MonoBehaviour.useGUILayout
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    Namespace: Unity.Cinemachine
    Assembly: Unity.Cinemachine.dll
    Syntax
    [ExecuteAlways]
    [AddComponentMenu("Cinemachine/Procedural/Extensions/Cinemachine Auto Focus")]
    [DisallowMultipleComponent]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.cinemachine@3.1/manual/CinemachineAutoFocus.html")]
    public class CinemachineAutoFocus : CinemachineExtension

    Fields

    CustomTarget

    The target to use if Focus Target is set to Custom Target

    Declaration
    [Tooltip("The target to use if Focus Target is set to Custom Target")]
    public Transform CustomTarget
    Field Value
    Type Description
    Transform

    Damping

    Set this to make the focus adjust gradually to the desired setting. The value corresponds approximately to the time the focus will take to adjust to the new value.

    Declaration
    [Tooltip("The value corresponds approximately to the time the focus will take to adjust to the new value.")]
    public float Damping
    Field Value
    Type Description
    float

    FocusDepthOffset

    Offsets the sharpest point away in depth from the focus target location

    Declaration
    [Tooltip("Offsets the sharpest point away in depth from the focus target location.")]
    public float FocusDepthOffset
    Field Value
    Type Description
    float

    FocusTarget

    The camera's focus distance will be set to the distance from the camera to the selected target. The Focus Offset field will then modify that distance.

    Declaration
    [Tooltip("The camera's focus distance will be set to the distance from the camera to the selected target.  The Focus Offset field will then modify that distance.")]
    public CinemachineAutoFocus.FocusTrackingMode FocusTarget
    Field Value
    Type Description
    CinemachineAutoFocus.FocusTrackingMode

    Methods

    PostPipelineStageCallback(CinemachineVirtualCameraBase, Stage, ref CameraState, float)

    Apply PostProcessing effects

    Declaration
    protected override void PostPipelineStageCallback(CinemachineVirtualCameraBase vcam, CinemachineCore.Stage stage, ref CameraState state, float deltaTime)
    Parameters
    Type Name Description
    CinemachineVirtualCameraBase vcam

    The virtual camera being processed

    CinemachineCore.Stage stage

    The current pipeline stage

    CameraState state

    The current virtual camera state

    float deltaTime

    The current applicable deltaTime

    Overrides
    CinemachineExtension.PostPipelineStageCallback(CinemachineVirtualCameraBase, CinemachineCore.Stage, ref CameraState, float)
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