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    Struct AxisState

    AxisState is deprecated. Use InputAxis instead.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Cinemachine
    Assembly: Unity.Cinemachine.dll
    Syntax
    [Serializable]
    [Obsolete("AxisState is deprecated.  Use InputAxis instead")]
    public struct AxisState

    Constructors

    AxisState(float, float, bool, bool, float, float, float, string, bool)

    Constructor with specific values

    Declaration
    public AxisState(float minValue, float maxValue, bool wrap, bool rangeLocked, float maxSpeed, float accelTime, float decelTime, string name, bool invert)
    Parameters
    Type Name Description
    float minValue
    float maxValue
    bool wrap
    bool rangeLocked
    float maxSpeed
    float accelTime
    float decelTime
    string name
    bool invert

    Fields

    Value

    The current value of the axis

    Declaration
    [Tooltip("The current value of the axis.")]
    public float Value
    Field Value
    Type Description
    float

    m_AccelTime

    The amount of time in seconds it takes to accelerate to MaxSpeed with the supplied Axis at its maximum value

    Declaration
    [Tooltip("The amount of time in seconds it takes to accelerate to MaxSpeed with the supplied Axis at its maximum value")]
    public float m_AccelTime
    Field Value
    Type Description
    float

    m_DecelTime

    The amount of time in seconds it takes to decelerate the axis to zero if the supplied axis is in a neutral position

    Declaration
    [Tooltip("The amount of time in seconds it takes to decelerate the axis to zero if the supplied axis is in a neutral position")]
    public float m_DecelTime
    Field Value
    Type Description
    float

    m_InputAxisName

    The name of this axis as specified in Unity Input manager. Setting to an empty string will disable the automatic updating of this axis

    Declaration
    [FormerlySerializedAs("m_AxisName")]
    [Tooltip("The name of this axis as specified in Unity Input manager. Setting to an empty string will disable the automatic updating of this axis")]
    public string m_InputAxisName
    Field Value
    Type Description
    string

    m_InputAxisValue

    The value of the input axis. A value of 0 means no input You can drive this directly from a custom input system, or you can set the Axis Name and have the value driven by the internal Input Manager

    Declaration
    [Tooltip("The value of the input axis.  A value of 0 means no input.  You can drive this directly from a custom input system, or you can set the Axis Name and have the value driven by the internal Input Manager")]
    public float m_InputAxisValue
    Field Value
    Type Description
    float

    m_InvertInput

    If checked, then the raw value of the input axis will be inverted before it is used.

    Declaration
    [FormerlySerializedAs("m_InvertAxis")]
    [Tooltip("If checked, then the raw value of the input axis will be inverted before it is used")]
    public bool m_InvertInput
    Field Value
    Type Description
    bool

    m_MaxSpeed

    How fast the axis value can travel. Increasing this number makes the behaviour more responsive to joystick input

    Declaration
    [Tooltip("The maximum speed of this axis in units/second, or the input value multiplier, depending on the Speed Mode")]
    public float m_MaxSpeed
    Field Value
    Type Description
    float

    m_MaxValue

    The maximum value for the axis

    Declaration
    [Tooltip("The maximum value for the axis")]
    public float m_MaxValue
    Field Value
    Type Description
    float

    m_MinValue

    The minimum value for the axis

    Declaration
    [Tooltip("The minimum value for the axis")]
    public float m_MinValue
    Field Value
    Type Description
    float

    m_Recentering

    Automatic recentering. Valid only if HasRecentering is true

    Declaration
    [Tooltip("Automatic recentering to at-rest position")]
    public AxisState.Recentering m_Recentering
    Field Value
    Type Description
    AxisState.Recentering

    m_SpeedMode

    How to interpret the Max Speed setting.

    Declaration
    [Tooltip("How to interpret the Max Speed setting: in units/second, or as a direct input value multiplier")]
    public AxisState.SpeedMode m_SpeedMode
    Field Value
    Type Description
    AxisState.SpeedMode

    m_Wrap

    If checked, then the axis will wrap around at the min/max values, forming a loop

    Declaration
    [Tooltip("If checked, then the axis will wrap around at the min/max values, forming a loop")]
    public bool m_Wrap
    Field Value
    Type Description
    bool

    Properties

    HasInputProvider

    Returns true if this axis has an InputAxisProvider, in which case we ignore the input axis name

    Declaration
    public bool HasInputProvider { get; }
    Property Value
    Type Description
    bool

    HasRecentering

    True if the Recentering member is valid (bcak-compatibility support: old versions had recentering in a separate structure)

    Declaration
    public bool HasRecentering { readonly get; set; }
    Property Value
    Type Description
    bool

    ValueRangeLocked

    Value range is locked, i.e. not adjustable by the user (used by editor)

    Declaration
    public bool ValueRangeLocked { readonly get; set; }
    Property Value
    Type Description
    bool

    Methods

    Reset()

    Cancel current input state and reset input to 0

    Declaration
    public void Reset()

    SetInputAxisProvider(int, IInputAxisProvider)

    Set an input provider for this axis. If an input provider is set, the provider will be queried when user input is needed, and the Input Axis Name field will be ignored. If no provider is set, then the legacy Input system will be queried, using the Input Axis Name.

    Declaration
    public void SetInputAxisProvider(int axis, AxisState.IInputAxisProvider provider)
    Parameters
    Type Name Description
    int axis

    Which axis will be queried for input

    AxisState.IInputAxisProvider provider

    The input provider

    Update(float)

    Updates the state of this axis based on the Input axis defined by AxisState.m_AxisName

    Declaration
    public bool Update(float deltaTime)
    Parameters
    Type Name Description
    float deltaTime

    Delta time in seconds

    Returns
    Type Description
    bool

    Returns true if this axis's input was non-zero this Update, false otherwise

    Validate()

    Call from OnValidate: Make sure the fields are sensible

    Declaration
    public void Validate()
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