Class SignalSourceAsset
This is an asset that defines a 6D signal that can be retrieved in a random-access fashion. This is used by the Cinemachine Impulse module.
Implements
Inherited Members
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
public abstract class SignalSourceAsset : ScriptableObject, ISignalSource6D
Properties
Name | Description |
---|---|
Signal |
Returns the length on seconds of the signal. |
Methods
Name | Description |
---|---|
Get |
Get the signal value at a given time relative to signal start |