Class SignalSourceAsset
This is an asset that defines a 6D signal that can be retrieved in a random-access fashion. This is used by the Cinemachine Impulse module.
Implements
Inherited Members
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
public abstract class SignalSourceAsset : ScriptableObject, ISignalSource6D
Properties
Name | Description |
---|---|
SignalDuration | Returns the length on seconds of the signal. |
Methods
Name | Description |
---|---|
GetSignal(float, out Vector3, out Quaternion) | Get the signal value at a given time relative to signal start |