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    Class NoiseSettings

    This is an asset that defines a noise profile. A noise profile is the shape of the noise signal as a function of time. You can build arbitrarily complex shapes by combining different base perlin noise frequencies at different amplitudes.

    The frequencies and amplitudes should be chosen with care, to ensure an interesting noise quality that is not obviously repetitive.

    As a mathematical side-note, any arbitrary periodic curve can be broken down into a series of fixed-amplitude sine-waves added together. This is called fourier decomposition, and is the basis of much signal processing. It doesn't really have much to do with this asset, but it's super interesting!

    Inheritance
    object
    Object
    ScriptableObject
    SignalSourceAsset
    NoiseSettings
    Implements
    ISignalSource6D
    Inherited Members
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    Namespace: Unity.Cinemachine
    Assembly: solution.dll
    Syntax
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.cinemachine@3.0/manual/CinemachineNoiseProfiles.html")]
    public sealed class NoiseSettings : SignalSourceAsset, ISignalSource6D

    Fields

    Name Description
    OrientationNoise

    The array of orientation noise channels for this NoiseSettings

    PositionNoise

    The array of positional noise channels for this NoiseSettings

    Properties

    Name Description
    SignalDuration

    Returns the total length in seconds of the signal.
    Returns 0 for signals of indeterminate length.

    Methods

    Name Description
    GetCombinedFilterResults(TransformNoiseParams[], float, Vector3)

    Get the noise signal value at a specific time

    GetSignal(float, out Vector3, out Quaternion)

    Interface for raw signal provider

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