Class NoiseSettings
This is an asset that defines a noise profile. A noise profile is the
shape of the noise signal as a function of time. You can build arbitrarily complex shapes by
combining different base perlin noise frequencies at different amplitudes.
The frequencies and amplitudes should be chosen with care, to ensure an interesting
noise quality that is not obviously repetitive.
As a mathematical side-note, any arbitrary periodic curve can be broken down into a
series of fixed-amplitude sine-waves added together. This is called fourier decomposition,
and is the basis of much signal processing. It doesn't really have much to do with this
asset, but it's super interesting!
Inheritance
NoiseSettings
Inherited Members
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Assembly: solution.dll
Syntax
[HelpURL("https://docs.unity3d.com/Packages/com.unity.cinemachine@3.0/manual/CinemachineNoiseProfiles.html")]
public sealed class NoiseSettings : SignalSourceAsset, ISignalSource6D
Fields
Name |
Description |
OrientationNoise
|
The array of orientation noise channels for this NoiseSettings
|
PositionNoise
|
The array of positional noise channels for this NoiseSettings
|
Properties
Name |
Description |
SignalDuration
|
Returns the total length in seconds of the signal.
Returns 0 for signals of indeterminate length.
|
Methods
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