Class CinemachineFixedSignal
A definition of an impulse signal that gets propagated to listeners
Implements
Inherited Members
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
[HelpURL("https://docs.unity3d.com/Packages/com.unity.cinemachine@3.0/manual/CinemachineImpulseFixedSignals.html")]
public class CinemachineFixedSignal : SignalSourceAsset, ISignalSource6D
Fields
Name | Description |
---|---|
XCurve | The raw signal shape along the X axis |
YCurve | The raw signal shape along the Y axis |
ZCurve | The raw signal shape along the Z axis |
Properties
Name | Description |
---|---|
SignalDuration | Returns the length on seconds of the signal. |
Methods
Name | Description |
---|---|
GetSignal(float, out Vector3, out Quaternion) | Get the raw signal at this time |