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    Struct CinemachineSplineDolly.DampingSettings

    Settings for controlling damping

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Cinemachine
    Assembly: solution.dll
    Syntax
    [Serializable]
    public struct CinemachineSplineDolly.DampingSettings

    Fields

    Name Description
    Angular

    How aggressively the camera tries to maintain the desired rotation. This is only used if Camera Rotation is not Default.

    Enabled

    Enables damping, which causes the camera to move gradually towards the desired spline position.

    Position

    How aggressively the camera tries to maintain the offset along the x, y, or z directions in spline local space. Meaning: - x represents the axis that is perpendicular to the spline. Use this to smooth out imperfections in the path. This may move the camera off the spline. - y represents the axis that is defined by the spline-local up direction. Use this to smooth out imperfections in the path. This may move the camera off the spline. - z represents the axis that is parallel to the spline. This won't move the camera off the spline. Smaller numbers are more responsive. Larger numbers give a heavier more slowly responding camera. Using different settings per axis can yield a wide range of camera behaviors.

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