Field Position
How aggressively the camera tries to maintain the offset along the x, y, or z directions in spline local space. Meaning: - x represents the axis that is perpendicular to the spline. Use this to smooth out imperfections in the path. This may move the camera off the spline. - y represents the axis that is defined by the spline-local up direction. Use this to smooth out imperfections in the path. This may move the camera off the spline. - z represents the axis that is parallel to the spline. This won't move the camera off the spline. Smaller numbers are more responsive. Larger numbers give a heavier more slowly responding camera. Using different settings per axis can yield a wide range of camera behaviors.
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
[Tooltip("How aggressively the camera tries to maintain the offset along the x, y, or z directions in spline local space. \n- x represents the axis that is perpendicular to the spline. Use this to smooth out imperfections in the path. This may move the camera off the spline.\n- y represents the axis that is defined by the spline-local up direction. Use this to smooth out imperfections in the path. This may move the camera off the spline.\n- z represents the axis that is parallel to the spline. This won't move the camera off the spline.\n\nSmaller numbers are more responsive, larger numbers give a heavier more slowly responding camera. Using different settings per axis can yield a wide range of camera behaviors.")]
public Vector3 Position
Returns
Type | Description |
---|---|
Vector3 |