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    Field Position

    How aggressively the camera tries to maintain the offset along the x, y, or z directions in spline local space. Meaning: - x represents the axis that is perpendicular to the spline. Use this to smooth out imperfections in the path. This may move the camera off the spline. - y represents the axis that is defined by the spline-local up direction. Use this to smooth out imperfections in the path. This may move the camera off the spline. - z represents the axis that is parallel to the spline. This won't move the camera off the spline. Smaller numbers are more responsive. Larger numbers give a heavier more slowly responding camera. Using different settings per axis can yield a wide range of camera behaviors.

    Namespace: Unity.Cinemachine
    Assembly: solution.dll
    Syntax
    [Tooltip("How aggressively the camera tries to maintain the offset along the x, y, or z directions in spline local space. \n- x represents the axis that is perpendicular to the spline. Use this to smooth out imperfections in the path. This may move the camera off the spline.\n- y represents the axis that is defined by the spline-local up direction. Use this to smooth out imperfections in the path. This may move the camera off the spline.\n- z represents the axis that is parallel to the spline. This won't move the camera off the spline.\n\nSmaller numbers are more responsive, larger numbers give a heavier more slowly responding camera. Using different settings per axis can yield a wide range of camera behaviors.")]
    public Vector3 Position
    Returns
    Type Description
    Vector3
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