Class CinemachinePositionComposer
This is a Cinemachine Component in the Body section of the component pipeline. Its job is to position the camera in a fixed screen-space relationship to the camera's Tracking target object, with offsets and damping.
The camera will be first moved along the camera Z axis until the target is at the desired distance from the camera's X-Y plane. The camera will then be moved in its XY plane until the target is at the desired point on the camera's screen.
The Position Composer will only change the camera's position in space. It will not re-orient or otherwise aim the camera.
For this component to work properly, the camera's tracking target must not be null. The tracking target will define what the camera is looking at.
Inheritance
Implements
Inherited Members
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
[AddComponentMenu("Cinemachine/Procedural/Position Control/Cinemachine Position Composer")]
[DisallowMultipleComponent]
[CameraPipeline(CinemachineCore.Stage.Body)]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.cinemachine@3.0/manual/CinemachinePositionComposer.html")]
public class CinemachinePositionComposer : CinemachineComponentBase, CinemachineFreeLookModifier.IModifiablePositionDamping, CinemachineFreeLookModifier.IModifiableDistance, CinemachineFreeLookModifier.IModifiableComposition
Fields
Name | Description |
---|---|
CameraDistance | The distance along the camera axis that will be maintained from the target |
CenterOnActivate | Force target to center of screen when this camera activates. |
Composition | Settings for screen-space composition |
Damping | How aggressively the camera tries to follow the target in screen space. Small numbers are more responsive, rapidly orienting the camera to keep the target in the dead zone. Larger numbers give a more heavy slowly responding camera. Using different vertical and horizontal settings can yield a wide range of camera behaviors. |
DeadZoneDepth | The camera will not move along its z-axis if the target is within this distance of the specified camera distance |
Lookahead | This setting will instruct the composer to adjust its target offset based on the motion of the target. The composer will look at a point where it estimates the target will be a little into the future. |
TargetOffset | Offset from the target object (in target-local co-ordinates). The camera will attempt to frame the point which is the target's position plus this offset. Use it to correct for cases when the target's origin is not the point of interest for the camera. |
Properties
Name | Description |
---|---|
BodyAppliesAfterAim | FramingTransposer algorithm takes camera orientation as input, so even though it is a Body component, it must apply after Aim |
IsValid | True if component is enabled and has a valid Follow target |
Stage | Get the Cinemachine Pipeline stage that this component implements. Always returns the Body stage |
Methods
Name | Description |
---|---|
ForceCameraPosition(Vector3, Quaternion) | Force the virtual camera to assume a given position and orientation |
GetMaxDampTime() | Report maximum damping time needed for this component. |
MutateCameraState(ref CameraState, float) | Positions the virtual camera according to the transposer rules. |
OnTargetObjectWarped(Transform, Vector3) | This is called to notify the user that a target got warped, so that we can update its internal state to make the camera also warp seamlessly. |
OnTransitionFromCamera(ICinemachineCamera, Vector3, float) | Notification that this virtual camera is going live. Base class implementation does nothing. |