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    Struct CinemachineOrbitalTransposer.Heading

    How the "forward" direction is defined. Orbital offset is in relation to the forward direction.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Cinemachine
    Assembly: solution.dll
    Syntax
    [Serializable]
    public struct CinemachineOrbitalTransposer.Heading

    Constructors

    Name Description
    Heading(HeadingDefinition, int, float)

    Constructor

    Fields

    Name Description
    m_Bias

    Additional Y rotation applied to the target heading. When this value is 0, the camera will be placed behind the target

    m_Definition

    The method by which the 'default heading' is calculated if recentering to target heading is enabled

    m_VelocityFilterStrength

    Size of the velocity sampling window for target heading filter. Used only if deriving heading from target's movement

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