Struct CinemachineOrbitalTransposer.Heading
How the "forward" direction is defined. Orbital offset is in relation to the forward direction.
Inherited Members
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
[Serializable]
public struct CinemachineOrbitalTransposer.Heading
Constructors
Name | Description |
---|---|
Heading(HeadingDefinition, int, float) | Constructor |
Fields
Name | Description |
---|---|
m_Bias | Additional Y rotation applied to the target heading. When this value is 0, the camera will be placed behind the target |
m_Definition | The method by which the 'default heading' is calculated if recentering to target heading is enabled |
m_VelocityFilterStrength | Size of the velocity sampling window for target heading filter. Used only if deriving heading from target's movement |