Field m_Bias
Additional Y rotation applied to the target heading. When this value is 0, the camera will be placed behind the target
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
[RangeSlider(-180, 180)]
[FormerlySerializedAs("m_HeadingBias")]
[Tooltip("Where the camera is placed when the X-axis value is zero. This is a rotation in degrees around the Y axis. When this value is 0, the camera will be placed behind the target. Nonzero offsets will rotate the zero position around the target.")]
public float m_Bias
Returns
Type | Description |
---|---|
float |