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    Field m_Bias

    Additional Y rotation applied to the target heading. When this value is 0, the camera will be placed behind the target

    Namespace: Unity.Cinemachine
    Assembly: solution.dll
    Syntax
    [RangeSlider(-180, 180)]
    [FormerlySerializedAs("m_HeadingBias")]
    [Tooltip("Where the camera is placed when the X-axis value is zero.  This is a rotation in degrees around the Y axis.  When this value is 0, the camera will be placed behind the target.  Nonzero offsets will rotate the zero position around the target.")]
    public float m_Bias
    Returns
    Type Description
    float
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