Class CinemachineHardLookAt
This is a CinemachineComponent in the Aim section of the component pipeline. Its job is to aim the camera hard at the LookAt target.
Inheritance
Inherited Members
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
[AddComponentMenu("Cinemachine/Procedural/Rotation Control/Cinemachine Hard Look At")]
[DisallowMultipleComponent]
[CameraPipeline(CinemachineCore.Stage.Aim)]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.cinemachine@3.0/manual/CinemachineHardLookAt.html")]
public class CinemachineHardLookAt : CinemachineComponentBase
Fields
Name | Description |
---|---|
Look |
Offset from the LookAt target's origin, in target's local space. The camera will look at this point. |
Properties
Name | Description |
---|---|
Is |
True if component is enabled and has a LookAt defined |
Stage | Get the Cinemachine Pipeline stage that this component implements. Always returns the Aim stage |
Methods
Name | Description |
---|---|
Mutate |
Applies the composer rules and orients the camera accordingly |