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    Struct DisableCharacterDynamicContactsSystem.DisableCharacterDynamicContactsJob

    Disables body pairs between dynamic characters and dynamic bodies

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.CharacterController
    Syntax
    [BurstCompile]
    public struct DisableCharacterDynamicContactsJob : IContactsJob, IContactsJobBase

    Fields

    PhysicsWorld

    The physics world that the characters belong to

    Declaration
    [ReadOnly]
    public PhysicsWorld PhysicsWorld
    Field Value
    Type Description
    PhysicsWorld

    StoredKinematicCharacterDataLookup

    Lookup for StoredKinematicCharacterData

    Declaration
    [ReadOnly]
    public ComponentLookup<StoredKinematicCharacterData> StoredKinematicCharacterDataLookup
    Field Value
    Type Description
    ComponentLookup<StoredKinematicCharacterData>
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