Class RunStepResult
Holds the result of the execution of a IRunStep.
Implements
Inherited Members
Namespace: Unity.Build
Assembly: solution.dll
Syntax
public class RunStepResult : IDisposable
Properties
| Name | Description |
|---|---|
| BuildSettings | The BuildSettings used to run this IRunStep. |
| Failed | Determine if the execution of the IRunStep failed. |
| Message | The message resulting from the execution of this IRunStep. |
| RunInstance | The running process resulting from running the IRunStep. |
| RunStep | The IRunStep that was executed. |
| Succeeded | Determine if the execution of the IRunStep succeeded. |
Methods
| Name | Description |
|---|---|
| Dispose() | Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. |
| Failure(BuildSettings, IRunStep, string) | Create a new instance of RunStepResult that represent a failed execution. |
| LogResult() | |
| Success(BuildSettings, IRunStep, IRunInstance) | Create a new instance of RunStepResult that represent a successful execution. |
| ToString() | Returns a string that represents the current object. |
Operators
| Name | Description |
|---|---|
| implicit operator bool(RunStepResult) | Implicit conversion to bool. |