Class BuildManifest
Holds information about exported assets throughout a BuildPipeline execution. All exported assets listed in the build manifest will also be installed in the build data directory.
Inherited Members
Namespace: Unity.Build
Assembly: solution.dll
Syntax
public sealed class BuildManifest
Properties
Name | Description |
---|---|
Assets | A dictionary of all assets exported during the BuildPipeline execution. |
ExportedFiles | The list of exported files during the BuildPipeline execution. |
Methods
Name | Description |
---|---|
Add(Guid, string, IEnumerable<FileInfo>) | Add an asset and its exported files to the BuildManifest. |