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    Class BehaviorGraph

    BehaviorGraph holds all the runtime graph instances linked together into a complete behaviour defined within a BehaviorAuthoringGraph.

    Inheritance
    object
    Object
    ScriptableObject
    BehaviorGraph
    Implements
    ISerializationCallbackReceiver
    Inherited Members
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
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    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, CancellationToken)
    Object.InstantiateAsync<T>(T, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, InstantiateParameters, CancellationToken)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
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    Object.Instantiate(Object, Transform)
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    Object.Destroy(Object, float)
    Object.Destroy(Object)
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    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
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    Object.FindObjectOfType<T>(bool)
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    Object.FindAnyObjectByType<T>()
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    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
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    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
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    object.Equals(object, object)
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    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Behavior
    Assembly: Unity.Behavior.dll
    Syntax
    [Serializable]
    [GeneratePropertyBag]
    public class BehaviorGraph : ScriptableObject, ISerializationCallbackReceiver

    Properties

    BlackboardReference

    The blackboard reference used for accessing variables.

    Declaration
    public BlackboardReference BlackboardReference { get; }
    Property Value
    Type Description
    BlackboardReference

    IsRunning

    True if the graph is running, false otherwise.

    Declaration
    public bool IsRunning { get; }
    Property Value
    Type Description
    bool

    Methods

    End()

    Ends the execution of the behavior graph.

    Declaration
    public void End()

    OnAfterDeserialize()

    Declaration
    public void OnAfterDeserialize()

    OnBeforeSerialize()

    Declaration
    public void OnBeforeSerialize()

    Restart()

    Resets the execution state and restarts the graph.

    Declaration
    public void Restart()

    Start()

    Begins execution of the behavior graph.

    Declaration
    public void Start()

    Tick()

    Executes one step of the graph.

    Declaration
    public void Tick()

    Implements

    ISerializationCallbackReceiver
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