Class PrefabBuilder | Asset Graph | 1.6.0-preview
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    Class PrefabBuilder

    Inheritance
    Object
    Node
    PrefabBuilder
    Inherited Members
    Node.NodeInputType
    Node.NodeOutputType
    Node.IsValidInputConnectionPoint(ConnectionPointData)
    Node.Prepare(NodeBuildContext)
    Node.Build(NodeBuildContext)
    Node.OnAssetsReimported(NodeData, AssetReferenceStreamManager, BuildTarget, AssetPostprocessorContext, Boolean)
    Node.OnNodeDelete(NodeData)
    Namespace: UnityEngine.AssetGraph
    Syntax
    [CustomNode("Create Assets/Create Prefab From Group", 50)]
    public class PrefabBuilder : Node, NodeDataImporter

    Fields

    kCacheDirName

    Declaration
    public static readonly string kCacheDirName
    Field Value
    Type Description
    String

    Properties

    ActiveStyle

    Declaration
    public override string ActiveStyle { get; }
    Property Value
    Type Description
    String
    Overrides
    Node.ActiveStyle

    Builder

    Declaration
    public SerializableMultiTargetInstance Builder { get; }
    Property Value
    Type Description
    SerializableMultiTargetInstance

    Category

    Declaration
    public override string Category { get; }
    Property Value
    Type Description
    String
    Overrides
    Node.Category

    InactiveStyle

    Declaration
    public override string InactiveStyle { get; }
    Property Value
    Type Description
    String
    Overrides
    Node.InactiveStyle

    Methods

    Build(BuildTarget, NodeData, IEnumerable<PerformGraph.AssetGroups>, IEnumerable<ConnectionData>, PerformGraph.Output, Action<NodeData, String, Single>)

    Declaration
    public override void Build(BuildTarget target, NodeData node, IEnumerable<PerformGraph.AssetGroups> incoming, IEnumerable<ConnectionData> connectionsToOutput, PerformGraph.Output Output, Action<NodeData, string, float> progressFunc)
    Parameters
    Type Name Description
    BuildTarget target
    NodeData node
    IEnumerable<PerformGraph.AssetGroups> incoming
    IEnumerable<ConnectionData> connectionsToOutput
    PerformGraph.Output Output
    Action<NodeData, String, Single> progressFunc
    Overrides
    Node.Build(BuildTarget, NodeData, IEnumerable<PerformGraph.AssetGroups>, IEnumerable<ConnectionData>, PerformGraph.Output, Action<NodeData, String, Single>)

    Clone(NodeData)

    Declaration
    public override Node Clone(NodeData newData)
    Parameters
    Type Name Description
    NodeData newData
    Returns
    Type Description
    Node
    Overrides
    Node.Clone(NodeData)

    GetPrefabBuilder(BuildTarget)

    Declaration
    public IPrefabBuilder GetPrefabBuilder(BuildTarget target)
    Parameters
    Type Name Description
    BuildTarget target
    Returns
    Type Description
    IPrefabBuilder

    Import(NodeData, NodeData)

    Declaration
    public void Import(NodeData v1, NodeData v2)
    Parameters
    Type Name Description
    NodeData v1
    NodeData v2
    Implements
    NodeDataImporter.Import(NodeData, NodeData)

    Initialize(NodeData)

    Declaration
    public override void Initialize(NodeData data)
    Parameters
    Type Name Description
    NodeData data
    Overrides
    Node.Initialize(NodeData)

    OnContextMenuGUI(GenericMenu)

    Declaration
    public override void OnContextMenuGUI(GenericMenu menu)
    Parameters
    Type Name Description
    GenericMenu menu
    Overrides
    Node.OnContextMenuGUI(GenericMenu)

    OnInspectorGUI(NodeGUI, AssetReferenceStreamManager, NodeGUIEditor, Action)

    Declaration
    public override void OnInspectorGUI(NodeGUI node, AssetReferenceStreamManager streamManager, NodeGUIEditor editor, Action onValueChanged)
    Parameters
    Type Name Description
    NodeGUI node
    AssetReferenceStreamManager streamManager
    NodeGUIEditor editor
    Action onValueChanged
    Overrides
    Node.OnInspectorGUI(NodeGUI, AssetReferenceStreamManager, NodeGUIEditor, Action)

    Prepare(BuildTarget, NodeData, IEnumerable<PerformGraph.AssetGroups>, IEnumerable<ConnectionData>, PerformGraph.Output)

    Declaration
    public override void Prepare(BuildTarget target, NodeData node, IEnumerable<PerformGraph.AssetGroups> incoming, IEnumerable<ConnectionData> connectionsToOutput, PerformGraph.Output Output)
    Parameters
    Type Name Description
    BuildTarget target
    NodeData node
    IEnumerable<PerformGraph.AssetGroups> incoming
    IEnumerable<ConnectionData> connectionsToOutput
    PerformGraph.Output Output
    Overrides
    Node.Prepare(BuildTarget, NodeData, IEnumerable<PerformGraph.AssetGroups>, IEnumerable<ConnectionData>, PerformGraph.Output)
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