Class NodeGUIEditor | Asset Graph | 1.6.0-preview
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    Class NodeGUIEditor

    Inheritance
    Object
    NodeGUIEditor
    Namespace: UnityEngine.AssetGraph
    Syntax
    public class NodeGUIEditor : Editor

    Fields

    currentEditingGroup

    Declaration
    public static BuildTargetGroup currentEditingGroup
    Field Value
    Type Description
    BuildTargetGroup

    Properties

    CurrentEditingGroup

    Declaration
    public BuildTargetGroup CurrentEditingGroup { get; }
    Property Value
    Type Description
    BuildTargetGroup

    Methods

    DrawFolderSelector(String, String, String, String, Func<String, String>)

    Declaration
    public string DrawFolderSelector(string label, string dialogTitle, string dirTextFieldValue, string directoryOpenPath, Func<string, string> onValidFolderSelected = null)
    Parameters
    Type Name Description
    String label
    String dialogTitle
    String dirTextFieldValue
    String directoryOpenPath
    Func<String, String> onValidFolderSelected
    Returns
    Type Description
    String

    DrawOverrideTargetToggle(NodeGUI, Boolean, Action<Boolean>)

    Declaration
    public EditorGUI.DisabledScope DrawOverrideTargetToggle(NodeGUI node, bool status, Action<bool> onStatusChange)
    Parameters
    Type Name Description
    NodeGUI node
    Boolean status
    Action<Boolean> onStatusChange
    Returns
    Type Description
    EditorGUI.DisabledScope

    DrawPlatformSelector(NodeGUI)

    Declaration
    public bool DrawPlatformSelector(NodeGUI node)
    Parameters
    Type Name Description
    NodeGUI node
    Returns
    Type Description
    Boolean

    OnInspectorGUI()

    Declaration
    public override void OnInspectorGUI()

    RequiresConstantRepaint()

    Declaration
    public override bool RequiresConstantRepaint()
    Returns
    Type Description
    Boolean

    UpdateNodeName(NodeGUI)

    Declaration
    public void UpdateNodeName(NodeGUI node)
    Parameters
    Type Name Description
    NodeGUI node
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