Class NodeGUIEditor
Inheritance
NodeGUIEditor
Syntax
public class NodeGUIEditor : Editor
Fields
currentEditingGroup
Declaration
public static BuildTargetGroup currentEditingGroup
Field Value
Type |
Description |
BuildTargetGroup |
|
Properties
CurrentEditingGroup
Declaration
public BuildTargetGroup CurrentEditingGroup { get; }
Property Value
Type |
Description |
BuildTargetGroup |
|
Methods
DrawFolderSelector(String, String, String, String, Func<String, String>)
Declaration
public string DrawFolderSelector(string label, string dialogTitle, string dirTextFieldValue, string directoryOpenPath, Func<string, string> onValidFolderSelected = null)
Parameters
Returns
DrawOverrideTargetToggle(NodeGUI, Boolean, Action<Boolean>)
Declaration
public EditorGUI.DisabledScope DrawOverrideTargetToggle(NodeGUI node, bool status, Action<bool> onStatusChange)
Parameters
Returns
Type |
Description |
EditorGUI.DisabledScope |
|
Declaration
public bool DrawPlatformSelector(NodeGUI node)
Parameters
Returns
OnInspectorGUI()
Declaration
public override void OnInspectorGUI()
RequiresConstantRepaint()
Declaration
public override bool RequiresConstantRepaint()
Returns
UpdateNodeName(NodeGUI)
Declaration
public void UpdateNodeName(NodeGUI node)
Parameters