Class NodeGUI | Asset Graph | 1.6.0-preview
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    Class NodeGUI

    Inheritance
    Object
    NodeGUI
    Namespace: UnityEngine.AssetGraph
    Syntax
    [Serializable]
    public class NodeGUI : ScriptableObject

    Properties

    Controller

    Declaration
    public AssetGraphController Controller { get; }
    Property Value
    Type Description
    AssetGraphController

    Data

    Declaration
    public NodeData Data { get; }
    Property Value
    Type Description
    NodeData

    Errors

    Declaration
    public List<string> Errors { get; }
    Property Value
    Type Description
    List<String>

    Id

    Declaration
    public string Id { get; }
    Property Value
    Type Description
    String

    Name

    Declaration
    public string Name { get; set; }
    Property Value
    Type Description
    String

    ParentGraph

    Declaration
    public ConfigGraph ParentGraph { get; }
    Property Value
    Type Description
    ConfigGraph

    Region

    Declaration
    public Rect Region { get; }
    Property Value
    Type Description
    Rect

    WindowId

    Declaration
    public int WindowId { get; set; }
    Property Value
    Type Description
    Int32

    Methods

    AppendErrorSources(List<String>)

    Declaration
    public void AppendErrorSources(List<string> errors)
    Parameters
    Type Name Description
    List<String> errors

    Conitains(Vector2)

    Declaration
    public bool Conitains(Vector2 globalPos)
    Parameters
    Type Name Description
    Vector2 globalPos
    Returns
    Type Description
    Boolean

    CreateNodeGUI(AssetGraphController, NodeData)

    Declaration
    public static NodeGUI CreateNodeGUI(AssetGraphController c, NodeData data)
    Parameters
    Type Name Description
    AssetGraphController c
    NodeData data
    Returns
    Type Description
    NodeGUI

    DrawConnectionInputPointMark(NodeEvent, Boolean)

    Declaration
    public void DrawConnectionInputPointMark(NodeEvent eventSource, bool justConnecting)
    Parameters
    Type Name Description
    NodeEvent eventSource
    Boolean justConnecting

    DrawConnectionOutputPointMark(NodeEvent, Boolean, Event)

    Declaration
    public void DrawConnectionOutputPointMark(NodeEvent eventSource, bool justConnecting, Event current)
    Parameters
    Type Name Description
    NodeEvent eventSource
    Boolean justConnecting
    Event current

    DrawNode()

    Declaration
    public void DrawNode()

    Duplicate(AssetGraphController, Single, Single)

    Declaration
    public NodeGUI Duplicate(AssetGraphController controller, float newX, float newY)
    Parameters
    Type Name Description
    AssetGraphController controller
    Single newX
    Single newY
    Returns
    Type Description
    NodeGUI

    FindConnectionPointByPosition(Vector2)

    Declaration
    public ConnectionPointData FindConnectionPointByPosition(Vector2 globalPos)
    Parameters
    Type Name Description
    Vector2 globalPos
    Returns
    Type Description
    ConnectionPointData

    GetBottomPos()

    Declaration
    public int GetBottomPos()
    Returns
    Type Description
    Int32

    GetPos()

    Declaration
    public Vector2 GetPos()
    Returns
    Type Description
    Vector2

    GetRect()

    Declaration
    public Rect GetRect()
    Returns
    Type Description
    Rect

    GetRightPos()

    Declaration
    public int GetRightPos()
    Returns
    Type Description
    Int32

    GetX()

    Declaration
    public int GetX()
    Returns
    Type Description
    Int32

    GetY()

    Declaration
    public int GetY()
    Returns
    Type Description
    Int32

    HideProgress()

    Declaration
    public void HideProgress()

    MoveBy(Vector2)

    Declaration
    public void MoveBy(Vector2 distance)
    Parameters
    Type Name Description
    Vector2 distance

    OnUndoObject(AssetGraphController)

    Declaration
    public void OnUndoObject(AssetGraphController c)
    Parameters
    Type Name Description
    AssetGraphController c

    ResetErrorStatus()

    Declaration
    public void ResetErrorStatus()

    SetActive(Boolean)

    Declaration
    public void SetActive(bool active)
    Parameters
    Type Name Description
    Boolean active

    SetPos(Vector2)

    Declaration
    public void SetPos(Vector2 position)
    Parameters
    Type Name Description
    Vector2 position

    SetProgress(Single)

    Declaration
    public void SetProgress(float val)
    Parameters
    Type Name Description
    Single val

    ShowFilterKeyTypeMenu(String, Action<String>)

    Declaration
    public static void ShowFilterKeyTypeMenu(string current, Action<string> Selected)
    Parameters
    Type Name Description
    String current
    Action<String> Selected

    ShowProgress()

    Declaration
    public void ShowProgress()

    ShowTypeNamesMenu(String, List<String>, Action<String>)

    Declaration
    public static void ShowTypeNamesMenu(string current, List<string> contents, Action<string> ExistSelected)
    Parameters
    Type Name Description
    String current
    List<String> contents
    Action<String> ExistSelected

    UpdateErrors(List<String>)

    Declaration
    public void UpdateErrors(List<string> errorsSource)
    Parameters
    Type Name Description
    List<String> errorsSource

    UpdateNodeRect()

    Declaration
    public void UpdateNodeRect()
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