Class Loader | Asset Graph | 1.6.0-preview
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    Class Loader

    Inheritance
    Object
    Node
    Loader
    Inherited Members
    Node.NodeOutputType
    Node.IsValidInputConnectionPoint(ConnectionPointData)
    Node.Prepare(NodeBuildContext)
    Node.Build(BuildTarget, NodeData, IEnumerable<PerformGraph.AssetGroups>, IEnumerable<ConnectionData>, PerformGraph.Output, Action<NodeData, String, Single>)
    Node.Build(NodeBuildContext)
    Node.OnContextMenuGUI(GenericMenu)
    Node.OnNodeDelete(NodeData)
    Namespace: UnityEngine.AssetGraph
    Syntax
    [CustomNode("Load Assets/Load From Directory", 10)]
    public class Loader : Node, NodeDataImporter

    Constructors

    Loader()

    Declaration
    public Loader()

    Loader(String)

    Declaration
    public Loader(string path)
    Parameters
    Type Name Description
    String path

    Properties

    ActiveStyle

    Declaration
    public override string ActiveStyle { get; }
    Property Value
    Type Description
    String
    Overrides
    Node.ActiveStyle

    Category

    Declaration
    public override string Category { get; }
    Property Value
    Type Description
    String
    Overrides
    Node.Category

    InactiveStyle

    Declaration
    public override string InactiveStyle { get; }
    Property Value
    Type Description
    String
    Overrides
    Node.InactiveStyle

    LoadPath

    Declaration
    public string LoadPath { get; set; }
    Property Value
    Type Description
    String

    NodeInputType

    Declaration
    public override NodeOutputSemantics NodeInputType { get; }
    Property Value
    Type Description
    NodeOutputSemantics
    Overrides
    Node.NodeInputType

    Methods

    Clone(NodeData)

    Declaration
    public override Node Clone(NodeData newData)
    Parameters
    Type Name Description
    NodeData newData
    Returns
    Type Description
    Node
    Overrides
    Node.Clone(NodeData)

    Import(NodeData, NodeData)

    Declaration
    public void Import(NodeData v1, NodeData v2)
    Parameters
    Type Name Description
    NodeData v1
    NodeData v2
    Implements
    NodeDataImporter.Import(NodeData, NodeData)

    Initialize(NodeData)

    Declaration
    public override void Initialize(NodeData data)
    Parameters
    Type Name Description
    NodeData data
    Overrides
    Node.Initialize(NodeData)

    NormalizeLoadPath(String)

    Declaration
    public static string NormalizeLoadPath(string path)
    Parameters
    Type Name Description
    String path
    Returns
    Type Description
    String

    OnAssetsReimported(NodeData, AssetReferenceStreamManager, BuildTarget, AssetPostprocessorContext, Boolean)

    Declaration
    public override bool OnAssetsReimported(NodeData nodeData, AssetReferenceStreamManager streamManager, BuildTarget target, AssetPostprocessorContext ctx, bool isBuilding)
    Parameters
    Type Name Description
    NodeData nodeData
    AssetReferenceStreamManager streamManager
    BuildTarget target
    AssetPostprocessorContext ctx
    Boolean isBuilding
    Returns
    Type Description
    Boolean
    Overrides
    Node.OnAssetsReimported(NodeData, AssetReferenceStreamManager, BuildTarget, AssetPostprocessorContext, Boolean)

    OnInspectorGUI(NodeGUI, AssetReferenceStreamManager, NodeGUIEditor, Action)

    Declaration
    public override void OnInspectorGUI(NodeGUI node, AssetReferenceStreamManager streamManager, NodeGUIEditor editor, Action onValueChanged)
    Parameters
    Type Name Description
    NodeGUI node
    AssetReferenceStreamManager streamManager
    NodeGUIEditor editor
    Action onValueChanged
    Overrides
    Node.OnInspectorGUI(NodeGUI, AssetReferenceStreamManager, NodeGUIEditor, Action)

    Prepare(BuildTarget, NodeData, IEnumerable<PerformGraph.AssetGroups>, IEnumerable<ConnectionData>, PerformGraph.Output)

    Declaration
    public override void Prepare(BuildTarget target, NodeData node, IEnumerable<PerformGraph.AssetGroups> incoming, IEnumerable<ConnectionData> connectionsToOutput, PerformGraph.Output Output)
    Parameters
    Type Name Description
    BuildTarget target
    NodeData node
    IEnumerable<PerformGraph.AssetGroups> incoming
    IEnumerable<ConnectionData> connectionsToOutput
    PerformGraph.Output Output
    Overrides
    Node.Prepare(BuildTarget, NodeData, IEnumerable<PerformGraph.AssetGroups>, IEnumerable<ConnectionData>, PerformGraph.Output)

    ValidateLoadPath(String, String, Action, Action)

    Declaration
    public static void ValidateLoadPath(string currentLoadPath, string combinedPath, Action NullOrEmpty, Action NotExist)
    Parameters
    Type Name Description
    String currentLoadPath
    String combinedPath
    Action NullOrEmpty
    Action NotExist
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