Class GroupingBySize | Asset Graph | 1.6.0-preview
docs.unity3d.com
    Show / Hide Table of Contents

    Class GroupingBySize

    Inheritance
    Object
    Node
    GroupingBySize
    Inherited Members
    Node.NodeInputType
    Node.NodeOutputType
    Node.IsValidInputConnectionPoint(ConnectionPointData)
    Node.Prepare(NodeBuildContext)
    Node.Build(NodeBuildContext)
    Node.OnContextMenuGUI(GenericMenu)
    Node.OnNodeDelete(NodeData)
    Namespace: UnityEngine.AssetGraph
    Syntax
    [CustomNode("Group Assets/Group By Size", 41)]
    public class GroupingBySize : Node

    Fields

    kCacheDirName

    Declaration
    public static readonly string kCacheDirName
    Field Value
    Type Description
    String

    Properties

    ActiveStyle

    Declaration
    public override string ActiveStyle { get; }
    Property Value
    Type Description
    String
    Overrides
    Node.ActiveStyle

    Category

    Declaration
    public override string Category { get; }
    Property Value
    Type Description
    String
    Overrides
    Node.Category

    InactiveStyle

    Declaration
    public override string InactiveStyle { get; }
    Property Value
    Type Description
    String
    Overrides
    Node.InactiveStyle

    Methods

    Build(BuildTarget, NodeData, IEnumerable<PerformGraph.AssetGroups>, IEnumerable<ConnectionData>, PerformGraph.Output, Action<NodeData, String, Single>)

    Declaration
    public override void Build(BuildTarget target, NodeData nodeData, IEnumerable<PerformGraph.AssetGroups> incoming, IEnumerable<ConnectionData> connectionsToOutput, PerformGraph.Output outputFunc, Action<NodeData, string, float> progressFunc)
    Parameters
    Type Name Description
    BuildTarget target
    NodeData nodeData
    IEnumerable<PerformGraph.AssetGroups> incoming
    IEnumerable<ConnectionData> connectionsToOutput
    PerformGraph.Output outputFunc
    Action<NodeData, String, Single> progressFunc
    Overrides
    Node.Build(BuildTarget, NodeData, IEnumerable<PerformGraph.AssetGroups>, IEnumerable<ConnectionData>, PerformGraph.Output, Action<NodeData, String, Single>)

    Clone(NodeData)

    Declaration
    public override Node Clone(NodeData newData)
    Parameters
    Type Name Description
    NodeData newData
    Returns
    Type Description
    Node
    Overrides
    Node.Clone(NodeData)

    Initialize(NodeData)

    Declaration
    public override void Initialize(NodeData data)
    Parameters
    Type Name Description
    NodeData data
    Overrides
    Node.Initialize(NodeData)

    OnAssetsReimported(NodeData, AssetReferenceStreamManager, BuildTarget, AssetPostprocessorContext, Boolean)

    Declaration
    public override bool OnAssetsReimported(NodeData nodeData, AssetReferenceStreamManager streamManager, BuildTarget target, AssetPostprocessorContext ctx, bool isBuilding)
    Parameters
    Type Name Description
    NodeData nodeData
    AssetReferenceStreamManager streamManager
    BuildTarget target
    AssetPostprocessorContext ctx
    Boolean isBuilding
    Returns
    Type Description
    Boolean
    Overrides
    Node.OnAssetsReimported(NodeData, AssetReferenceStreamManager, BuildTarget, AssetPostprocessorContext, Boolean)

    OnInspectorGUI(NodeGUI, AssetReferenceStreamManager, NodeGUIEditor, Action)

    Declaration
    public override void OnInspectorGUI(NodeGUI node, AssetReferenceStreamManager streamManager, NodeGUIEditor editor, Action onValueChanged)
    Parameters
    Type Name Description
    NodeGUI node
    AssetReferenceStreamManager streamManager
    NodeGUIEditor editor
    Action onValueChanged
    Overrides
    Node.OnInspectorGUI(NodeGUI, AssetReferenceStreamManager, NodeGUIEditor, Action)

    Prepare(BuildTarget, NodeData, IEnumerable<PerformGraph.AssetGroups>, IEnumerable<ConnectionData>, PerformGraph.Output)

    Declaration
    public override void Prepare(BuildTarget target, NodeData node, IEnumerable<PerformGraph.AssetGroups> incoming, IEnumerable<ConnectionData> connectionsToOutput, PerformGraph.Output Output)
    Parameters
    Type Name Description
    BuildTarget target
    NodeData node
    IEnumerable<PerformGraph.AssetGroups> incoming
    IEnumerable<ConnectionData> connectionsToOutput
    PerformGraph.Output Output
    Overrides
    Node.Prepare(BuildTarget, NodeData, IEnumerable<PerformGraph.AssetGroups>, IEnumerable<ConnectionData>, PerformGraph.Output)
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023