Class Filter | Asset Graph | 1.6.0-preview
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    Class Filter

    Inheritance
    Object
    Node
    Filter
    Inherited Members
    Node.NodeInputType
    Node.NodeOutputType
    Node.IsValidInputConnectionPoint(ConnectionPointData)
    Node.Prepare(NodeBuildContext)
    Node.Build(BuildTarget, NodeData, IEnumerable<PerformGraph.AssetGroups>, IEnumerable<ConnectionData>, PerformGraph.Output, Action<NodeData, String, Single>)
    Node.Build(NodeBuildContext)
    Node.OnContextMenuGUI(GenericMenu)
    Node.OnAssetsReimported(NodeData, AssetReferenceStreamManager, BuildTarget, AssetPostprocessorContext, Boolean)
    Node.OnNodeDelete(NodeData)
    Namespace: UnityEngine.AssetGraph
    Syntax
    [CustomNode("Split Assets/Split By Filter", 20)]
    public class Filter : Node, NodeDataImporter

    Properties

    ActiveStyle

    Declaration
    public override string ActiveStyle { get; }
    Property Value
    Type Description
    String
    Overrides
    Node.ActiveStyle

    Category

    Declaration
    public override string Category { get; }
    Property Value
    Type Description
    String
    Overrides
    Node.Category

    InactiveStyle

    Declaration
    public override string InactiveStyle { get; }
    Property Value
    Type Description
    String
    Overrides
    Node.InactiveStyle

    Methods

    AddFilterCondition(NodeData, IFilter)

    Declaration
    public void AddFilterCondition(NodeData n, IFilter filter)
    Parameters
    Type Name Description
    NodeData n
    IFilter filter

    Clone(NodeData)

    Declaration
    public override Node Clone(NodeData newData)
    Parameters
    Type Name Description
    NodeData newData
    Returns
    Type Description
    Node
    Overrides
    Node.Clone(NodeData)

    GetConnectionPoint(NodeData, Filter.FilterEntry)

    Declaration
    public ConnectionPointData GetConnectionPoint(NodeData n, Filter.FilterEntry f)
    Parameters
    Type Name Description
    NodeData n
    Filter.FilterEntry f
    Returns
    Type Description
    ConnectionPointData

    Import(NodeData, NodeData)

    Declaration
    public void Import(NodeData v1, NodeData v2)
    Parameters
    Type Name Description
    NodeData v1
    NodeData v2
    Implements
    NodeDataImporter.Import(NodeData, NodeData)

    Initialize(NodeData)

    Declaration
    public override void Initialize(NodeData data)
    Parameters
    Type Name Description
    NodeData data
    Overrides
    Node.Initialize(NodeData)

    OnInspectorGUI(NodeGUI, AssetReferenceStreamManager, NodeGUIEditor, Action)

    Declaration
    public override void OnInspectorGUI(NodeGUI node, AssetReferenceStreamManager streamManager, NodeGUIEditor editor, Action onValueChanged)
    Parameters
    Type Name Description
    NodeGUI node
    AssetReferenceStreamManager streamManager
    NodeGUIEditor editor
    Action onValueChanged
    Overrides
    Node.OnInspectorGUI(NodeGUI, AssetReferenceStreamManager, NodeGUIEditor, Action)

    Prepare(BuildTarget, NodeData, IEnumerable<PerformGraph.AssetGroups>, IEnumerable<ConnectionData>, PerformGraph.Output)

    Declaration
    public override void Prepare(BuildTarget target, NodeData node, IEnumerable<PerformGraph.AssetGroups> incoming, IEnumerable<ConnectionData> connectionsToOutput, PerformGraph.Output Output)
    Parameters
    Type Name Description
    BuildTarget target
    NodeData node
    IEnumerable<PerformGraph.AssetGroups> incoming
    IEnumerable<ConnectionData> connectionsToOutput
    PerformGraph.Output Output
    Overrides
    Node.Prepare(BuildTarget, NodeData, IEnumerable<PerformGraph.AssetGroups>, IEnumerable<ConnectionData>, PerformGraph.Output)

    RemoveFilterCondition(NodeData, Filter.FilterEntry)

    Declaration
    public void RemoveFilterCondition(NodeData n, Filter.FilterEntry f)
    Parameters
    Type Name Description
    NodeData n
    Filter.FilterEntry f

    ReorderFilterEntryList(ReorderableList)

    Declaration
    public void ReorderFilterEntryList(ReorderableList list)
    Parameters
    Type Name Description
    ReorderableList list

    UpdateFilterEntry(NodeData, Filter.FilterEntry)

    Declaration
    public void UpdateFilterEntry(NodeData n, Filter.FilterEntry f)
    Parameters
    Type Name Description
    NodeData n
    Filter.FilterEntry f

    ValidateFilters(NodeData)

    Declaration
    public void ValidateFilters(NodeData n)
    Parameters
    Type Name Description
    NodeData n

    ValidateOverlappingFilterCondition(NodeData, Boolean)

    Declaration
    public bool ValidateOverlappingFilterCondition(NodeData n, bool throwException)
    Parameters
    Type Name Description
    NodeData n
    Boolean throwException
    Returns
    Type Description
    Boolean
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