Class ConnectionGUI
Inheritance
ConnectionGUI
Syntax
[Serializable]
public class ConnectionGUI : ScriptableObject
Properties
AssetGroups
Declaration
public Dictionary<string, List<AssetReference>> AssetGroups { get; set; }
Property Value
AssetGroupViewContext
Declaration
public GroupViewContext AssetGroupViewContext { get; }
Property Value
Data
Declaration
public ConnectionData Data { get; }
Property Value
Id
Declaration
public string Id { get; }
Property Value
Declaration
public string InputNodeId { get; }
Property Value
Declaration
public ConnectionPointData InputPoint { get; }
Property Value
IsSelected
Declaration
public bool IsSelected { get; }
Property Value
Label
Declaration
public string Label { get; set; }
Property Value
OutputNodeId
Declaration
public string OutputNodeId { get; }
Property Value
OutputPoint
Declaration
public ConnectionPointData OutputPoint { get; }
Property Value
Methods
CreateConnection(String, ConnectionPointData, ConnectionPointData)
Declaration
public static ConnectionGUI CreateConnection(string label, ConnectionPointData output, ConnectionPointData input)
Parameters
Returns
Delete()
Declaration
DrawConnection(List<NodeGUI>, Dictionary<String, List<AssetReference>>)
Declaration
public void DrawConnection(List<NodeGUI> nodes, Dictionary<string, List<AssetReference>> assetGroups)
Parameters
GetRect()
Declaration
Returns
IsEqual(ConnectionPointData, ConnectionPointData)
Declaration
public bool IsEqual(ConnectionPointData from, ConnectionPointData to)
Parameters
Returns
LoadConnection(ConnectionData, ConnectionPointData, ConnectionPointData)
Declaration
public static ConnectionGUI LoadConnection(ConnectionData data, ConnectionPointData output, ConnectionPointData input)
Parameters
Returns
SetActive(Boolean)
Declaration
public void SetActive(bool active)
Parameters
Type |
Name |
Description |
Boolean |
active |
|