Class BundleConfigurator | Asset Graph | 1.6.0-preview
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    Class BundleConfigurator

    Inheritance
    Object
    Node
    BundleConfigurator
    Inherited Members
    Node.NodeInputType
    Node.Prepare(NodeBuildContext)
    Node.Build(BuildTarget, NodeData, IEnumerable<PerformGraph.AssetGroups>, IEnumerable<ConnectionData>, PerformGraph.Output, Action<NodeData, String, Single>)
    Node.Build(NodeBuildContext)
    Node.OnContextMenuGUI(GenericMenu)
    Node.OnAssetsReimported(NodeData, AssetReferenceStreamManager, BuildTarget, AssetPostprocessorContext, Boolean)
    Node.OnNodeDelete(NodeData)
    Namespace: UnityEngine.AssetGraph
    Syntax
    [CustomNode("Configure Bundle/Configure Bundle From Group", 70)]
    public class BundleConfigurator : Node, NodeDataImporter

    Properties

    ActiveStyle

    Declaration
    public override string ActiveStyle { get; }
    Property Value
    Type Description
    String
    Overrides
    Node.ActiveStyle

    Category

    Declaration
    public override string Category { get; }
    Property Value
    Type Description
    String
    Overrides
    Node.Category

    InactiveStyle

    Declaration
    public override string InactiveStyle { get; }
    Property Value
    Type Description
    String
    Overrides
    Node.InactiveStyle

    NodeOutputType

    Declaration
    public override NodeOutputSemantics NodeOutputType { get; }
    Property Value
    Type Description
    NodeOutputSemantics
    Overrides
    Node.NodeOutputType

    Methods

    Clone(NodeData)

    Declaration
    public override Node Clone(NodeData newData)
    Parameters
    Type Name Description
    NodeData newData
    Returns
    Type Description
    Node
    Overrides
    Node.Clone(NodeData)

    ConfigureAssetBundleSettings(String, List<AssetReference>)

    Declaration
    public void ConfigureAssetBundleSettings(string variantName, List<AssetReference> assets)
    Parameters
    Type Name Description
    String variantName
    List<AssetReference> assets

    GetBundleName(BuildTarget, NodeData, String)

    Declaration
    public string GetBundleName(BuildTarget target, NodeData node, string groupKey)
    Parameters
    Type Name Description
    BuildTarget target
    NodeData node
    String groupKey
    Returns
    Type Description
    String

    Import(NodeData, NodeData)

    Declaration
    public void Import(NodeData v1, NodeData v2)
    Parameters
    Type Name Description
    NodeData v1
    NodeData v2
    Implements
    NodeDataImporter.Import(NodeData, NodeData)

    Initialize(NodeData)

    Declaration
    public override void Initialize(NodeData data)
    Parameters
    Type Name Description
    NodeData data
    Overrides
    Node.Initialize(NodeData)

    IsValidInputConnectionPoint(ConnectionPointData)

    Declaration
    public override bool IsValidInputConnectionPoint(ConnectionPointData point)
    Parameters
    Type Name Description
    ConnectionPointData point
    Returns
    Type Description
    Boolean
    Overrides
    Node.IsValidInputConnectionPoint(ConnectionPointData)

    OnInspectorGUI(NodeGUI, AssetReferenceStreamManager, NodeGUIEditor, Action)

    Declaration
    public override void OnInspectorGUI(NodeGUI node, AssetReferenceStreamManager streamManager, NodeGUIEditor editor, Action onValueChanged)
    Parameters
    Type Name Description
    NodeGUI node
    AssetReferenceStreamManager streamManager
    NodeGUIEditor editor
    Action onValueChanged
    Overrides
    Node.OnInspectorGUI(NodeGUI, AssetReferenceStreamManager, NodeGUIEditor, Action)

    Prepare(BuildTarget, NodeData, IEnumerable<PerformGraph.AssetGroups>, IEnumerable<ConnectionData>, PerformGraph.Output)

    Declaration
    public override void Prepare(BuildTarget target, NodeData node, IEnumerable<PerformGraph.AssetGroups> incoming, IEnumerable<ConnectionData> connectionsToOutput, PerformGraph.Output Output)
    Parameters
    Type Name Description
    BuildTarget target
    NodeData node
    IEnumerable<PerformGraph.AssetGroups> incoming
    IEnumerable<ConnectionData> connectionsToOutput
    PerformGraph.Output Output
    Overrides
    Node.Prepare(BuildTarget, NodeData, IEnumerable<PerformGraph.AssetGroups>, IEnumerable<ConnectionData>, PerformGraph.Output)

    ValidateBundleNameTemplate(String, Boolean, Int32, Action, Action, Action)

    Declaration
    public static void ValidateBundleNameTemplate(string bundleNameTemplate, bool useGroupAsVariants, int groupCount, Action NullOrEmpty, Action InvalidBundleNameTemplateForVariants, Action InvalidBundleNameTemplateForNotVariants)
    Parameters
    Type Name Description
    String bundleNameTemplate
    Boolean useGroupAsVariants
    Int32 groupCount
    Action NullOrEmpty
    Action InvalidBundleNameTemplateForVariants
    Action InvalidBundleNameTemplateForNotVariants

    ValidateVariantName(String, List<String>, Action, Action, Action)

    Declaration
    public static void ValidateVariantName(string variantName, List<string> names, Action NullOrEmpty, Action ContainsSpace, Action NameAlreadyExists)
    Parameters
    Type Name Description
    String variantName
    List<String> names
    Action NullOrEmpty
    Action ContainsSpace
    Action NameAlreadyExists
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