Class AssertUnwantedAssetsInBundle | Asset Graph | 1.6.0-preview
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    Class AssertUnwantedAssetsInBundle

    Inheritance
    Object
    Node
    AssertUnwantedAssetsInBundle
    Inherited Members
    Node.IsValidInputConnectionPoint(ConnectionPointData)
    Node.Prepare(NodeBuildContext)
    Node.Build(BuildTarget, NodeData, IEnumerable<PerformGraph.AssetGroups>, IEnumerable<ConnectionData>, PerformGraph.Output, Action<NodeData, String, Single>)
    Node.Build(NodeBuildContext)
    Node.OnContextMenuGUI(GenericMenu)
    Node.OnNodeDelete(NodeData)
    Namespace: UnityEngine.AssetGraph
    Syntax
    [CustomNode("Assert/Assert Unwanted Assets In Bundle", 80)]
    public class AssertUnwantedAssetsInBundle : Node

    Properties

    ActiveStyle

    Declaration
    public override string ActiveStyle { get; }
    Property Value
    Type Description
    String
    Overrides
    Node.ActiveStyle

    Category

    Declaration
    public override string Category { get; }
    Property Value
    Type Description
    String
    Overrides
    Node.Category

    InactiveStyle

    Declaration
    public override string InactiveStyle { get; }
    Property Value
    Type Description
    String
    Overrides
    Node.InactiveStyle

    NodeInputType

    Declaration
    public override NodeOutputSemantics NodeInputType { get; }
    Property Value
    Type Description
    NodeOutputSemantics
    Overrides
    Node.NodeInputType

    NodeOutputType

    Declaration
    public override NodeOutputSemantics NodeOutputType { get; }
    Property Value
    Type Description
    NodeOutputSemantics
    Overrides
    Node.NodeOutputType

    Methods

    Clone(NodeData)

    Declaration
    public override Node Clone(NodeData newData)
    Parameters
    Type Name Description
    NodeData newData
    Returns
    Type Description
    Node
    Overrides
    Node.Clone(NodeData)

    Initialize(NodeData)

    Declaration
    public override void Initialize(NodeData data)
    Parameters
    Type Name Description
    NodeData data
    Overrides
    Node.Initialize(NodeData)

    OnAssetsReimported(NodeData, AssetReferenceStreamManager, BuildTarget, AssetPostprocessorContext, Boolean)

    Declaration
    public override bool OnAssetsReimported(NodeData nodeData, AssetReferenceStreamManager streamManager, BuildTarget target, AssetPostprocessorContext ctx, bool isBuilding)
    Parameters
    Type Name Description
    NodeData nodeData
    AssetReferenceStreamManager streamManager
    BuildTarget target
    AssetPostprocessorContext ctx
    Boolean isBuilding
    Returns
    Type Description
    Boolean
    Overrides
    Node.OnAssetsReimported(NodeData, AssetReferenceStreamManager, BuildTarget, AssetPostprocessorContext, Boolean)

    OnInspectorGUI(NodeGUI, AssetReferenceStreamManager, NodeGUIEditor, Action)

    Declaration
    public override void OnInspectorGUI(NodeGUI node, AssetReferenceStreamManager streamManager, NodeGUIEditor editor, Action onValueChanged)
    Parameters
    Type Name Description
    NodeGUI node
    AssetReferenceStreamManager streamManager
    NodeGUIEditor editor
    Action onValueChanged
    Overrides
    Node.OnInspectorGUI(NodeGUI, AssetReferenceStreamManager, NodeGUIEditor, Action)

    Prepare(BuildTarget, NodeData, IEnumerable<PerformGraph.AssetGroups>, IEnumerable<ConnectionData>, PerformGraph.Output)

    Declaration
    public override void Prepare(BuildTarget target, NodeData node, IEnumerable<PerformGraph.AssetGroups> incoming, IEnumerable<ConnectionData> connectionsToOutput, PerformGraph.Output Output)
    Parameters
    Type Name Description
    BuildTarget target
    NodeData node
    IEnumerable<PerformGraph.AssetGroups> incoming
    IEnumerable<ConnectionData> connectionsToOutput
    PerformGraph.Output Output
    Overrides
    Node.Prepare(BuildTarget, NodeData, IEnumerable<PerformGraph.AssetGroups>, IEnumerable<ConnectionData>, PerformGraph.Output)
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