Struct MultiRotationConstraintData
The MultiRotation constraint job.
Namespace: UnityEngine.Animations.Rigging
Syntax
[Serializable]
public struct MultiRotationConstraintData : IAnimationJobData, IMultiRotationConstraintData
Properties
constrainedObject
The Transform affected by the constraint Source Transforms.
Declaration
public Transform constrainedObject { get; set; }
Property Value
Type | Description |
---|---|
Transform |
Implements
constrainedXAxis
Toggles whether the constrained transform will rotate along the X axis.
Declaration
public bool constrainedXAxis { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
Implements
constrainedYAxis
Toggles whether the constrained transform will rotate along the Y axis.
Declaration
public bool constrainedYAxis { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
Implements
constrainedZAxis
Toggles whether the constrained transform will rotate along the Z axis.
Declaration
public bool constrainedZAxis { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
Implements
maintainOffset
This is used to maintain the current rotation offset from the constrained GameObject to the source GameObjects.
Declaration
public bool maintainOffset { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
Implements
offset
Post-Rotation offset applied to the constrained Transform.
Declaration
public Vector3 offset { get; set; }
Property Value
Type | Description |
---|---|
Vector3 |
sourceObjects
The list of Transforms that influence the constrained Transform rotation. Each source has a weight from 0 to 1.
Declaration
public WeightedTransformArray sourceObjects { get; set; }
Property Value
Type | Description |
---|---|
WeightedTransformArray |
Implements
Explicit Interface Implementations
IAnimationJobData.IsValid()
Retrieves the data valid state.
Declaration
bool IAnimationJobData.IsValid()
Returns
Type | Description |
---|---|
Boolean | Returns true if data can be successfully used in a constraint. Returns false otherwise. |
Implements
IAnimationJobData.SetDefaultValues()
Resets values to defaults.
Declaration
void IAnimationJobData.SetDefaultValues()
Implements
IMultiRotationConstraintData.offsetVector3Property
The path to the offset property in the constraint component.
Declaration
readonly string IMultiRotationConstraintData.offsetVector3Property { get; }
Returns
Type | Description |
---|---|
String |
Implements
IMultiRotationConstraintData.sourceObjectsProperty
The path to the source objects property in the constraint component.
Declaration
readonly string IMultiRotationConstraintData.sourceObjectsProperty { get; }
Returns
Type | Description |
---|---|
String |