Interface IMultiRotationConstraintData
This interface defines the data mapping for the MultiRotation constraint.
Namespace: UnityEngine.Animations.Rigging
Syntax
public interface IMultiRotationConstraintData
Properties
constrainedObject
The Transform affected by the constraint Source Transforms.
Declaration
Transform constrainedObject { get; }
Property Value
Type | Description |
---|---|
Transform |
constrainedXAxis
Toggles whether the constrained transform will rotate along the X axis.
Declaration
bool constrainedXAxis { get; }
Property Value
Type | Description |
---|---|
Boolean |
constrainedYAxis
Toggles whether the constrained transform will rotate along the Y axis.
Declaration
bool constrainedYAxis { get; }
Property Value
Type | Description |
---|---|
Boolean |
constrainedZAxis
Toggles whether the constrained transform will rotate along the Z axis.
Declaration
bool constrainedZAxis { get; }
Property Value
Type | Description |
---|---|
Boolean |
maintainOffset
This is used to maintain the current rotation offset from the constrained GameObject to the source GameObjects.
Declaration
bool maintainOffset { get; }
Property Value
Type | Description |
---|---|
Boolean |
offsetVector3Property
The path to the offset property in the constraint component.
Declaration
string offsetVector3Property { get; }
Property Value
Type | Description |
---|---|
String |
sourceObjects
The list of Transforms that influence the constrained Transform rotation. Each source has a weight from 0 to 1.
Declaration
WeightedTransformArray sourceObjects { get; }
Property Value
Type | Description |
---|---|
WeightedTransformArray |
sourceObjectsProperty
The path to the source objects property in the constraint component.
Declaration
string sourceObjectsProperty { get; }
Property Value
Type | Description |
---|---|
String |