Class MultiRotationConstraint
MultiRotation constraint.
Inheritance
RigConstraint<MultiRotationConstraintJob, MultiRotationConstraintData, MultiRotationConstraintJobBinder<MultiRotationConstraintData>>
MultiRotationConstraint
Inherited Members
UnityEngine.Component.GetComponentInParent<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType(System.Type, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsByType(System.Type, UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindFirstObjectByType<T>()
UnityEngine.Object.FindAnyObjectByType<T>()
UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindFirstObjectByType(System.Type)
UnityEngine.Object.FindAnyObjectByType(System.Type)
UnityEngine.Object.FindFirstObjectByType(System.Type, UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType(System.Type, UnityEngine.FindObjectsInactive)
Namespace: UnityEngine.Animations.Rigging
Syntax
[DisallowMultipleComponent]
[AddComponentMenu("Animation Rigging/Multi-Rotation Constraint")]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.animation.rigging@1.3/manual/constraints/MultiRotationConstraint.html")]
public class MultiRotationConstraint : RigConstraint<MultiRotationConstraintJob, MultiRotationConstraintData, MultiRotationConstraintJobBinder<MultiRotationConstraintData>>, IRigConstraint
Methods
OnValidate()
This function is called when the script is loaded or a value is changed in the Inspector (Called in the editor only). You can use this to ensure that when you modify data in an editor, that data stays within a certain range.
Declaration
protected override void OnValidate()
Overrides
UnityEngine.Animations.Rigging.RigConstraint<UnityEngine.Animations.Rigging.MultiRotationConstraintJob, UnityEngine.Animations.Rigging.MultiRotationConstraintData, UnityEngine.Animations.Rigging.MultiRotationConstraintJobBinder<UnityEngine.Animations.Rigging.MultiRotationConstraintData>>.OnValidate()