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    Struct MultiAimConstraintData

    The MultiAim constraint data.

    Implements
    IAnimationJobData
    IMultiAimConstraintData
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Animations.Rigging
    Assembly: Unity.Animation.Rigging.dll
    Syntax
    [Serializable]
    public struct MultiAimConstraintData : IAnimationJobData, IMultiAimConstraintData

    Properties

    aimAxis

    Specifies the local aim axis of the constrained Transform to use in order to orient itself to the Source Transforms.

    Declaration
    public MultiAimConstraintData.Axis aimAxis { get; set; }
    Property Value
    Type Description
    MultiAimConstraintData.Axis

    constrainedObject

    The Transform affected by the constraint Source Transforms.

    Declaration
    public Transform constrainedObject { get; set; }
    Property Value
    Type Description
    Transform

    constrainedXAxis

    Toggles whether the constrained Transform will rotate along the X axis.

    Declaration
    public bool constrainedXAxis { get; set; }
    Property Value
    Type Description
    bool

    constrainedYAxis

    Toggles whether the constrained Transform will rotate along the Y axis.

    Declaration
    public bool constrainedYAxis { get; set; }
    Property Value
    Type Description
    bool

    constrainedZAxis

    Toggles whether the constrained Transform will rotate along the Z axis.

    Declaration
    public bool constrainedZAxis { get; set; }
    Property Value
    Type Description
    bool

    limits

    Minimum and maximum value of the rotation permitted for the constraint. The values are in degrees.

    Declaration
    public Vector2 limits { get; set; }
    Property Value
    Type Description
    Vector2

    maintainOffset

    This is used to maintain the current rotation offset from the constrained GameObject to the source GameObjects.

    Declaration
    public bool maintainOffset { get; set; }
    Property Value
    Type Description
    bool

    offset

    Post-Rotation offset applied to the constrained Transform.

    Declaration
    public Vector3 offset { get; set; }
    Property Value
    Type Description
    Vector3

    sourceObjects

    The list of Transforms that influence the constrained Transform orientation. Each source has a weight from 0 to 1.

    Declaration
    public WeightedTransformArray sourceObjects { get; set; }
    Property Value
    Type Description
    WeightedTransformArray

    upAxis

    Specified the local up axis of the constrained Transform to use in order to orient itself to the Source Transforms.

    Declaration
    public MultiAimConstraintData.Axis upAxis { get; set; }
    Property Value
    Type Description
    MultiAimConstraintData.Axis

    worldUpAxis

    Specifies the local aim axis of the constrained Transform to use in order to orient itself to the Source Transforms.

    Declaration
    public MultiAimConstraintData.Axis worldUpAxis { get; set; }
    Property Value
    Type Description
    MultiAimConstraintData.Axis

    worldUpObject

    The Transform used to calculate the upward direction. This is used when World Up Type is set to WorldUpType.ObjectUp or WorldUpType.ObjectRotationUp.

    Declaration
    public Transform worldUpObject { get; set; }
    Property Value
    Type Description
    Transform

    worldUpType

    Specifies which mode to use to keep the upward direction of the constrained Object.

    Declaration
    public MultiAimConstraintData.WorldUpType worldUpType { get; set; }
    Property Value
    Type Description
    MultiAimConstraintData.WorldUpType
    See Also
    MultiAimConstraintJob.WorldUpType

    Implements

    IAnimationJobData
    IMultiAimConstraintData
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