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    Enum MultiAimConstraintData.WorldUpType

    Specifies how the world up vector used by the Multi-Aim constraint is defined.

    Namespace: UnityEngine.Animations.Rigging
    Assembly: Unity.Animation.Rigging.dll
    Syntax
    public enum MultiAimConstraintData.WorldUpType

    Fields

    Name Description
    None

    Neither defines nor uses a world up vector.

    ObjectRotationUp

    Uses and defines the world up vector as relative to the local space of the object.

    ObjectUp

    Uses and defines the world up vector as a vector from the constrained object, in the direction of the up object.

    SceneUp

    Uses and defines the world up vector as the Unity Scene up vector (the Y axis).

    Vector

    Uses and defines the world up vector as a vector specified by the user.

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